Conversation: brd_sign

NPC lines
2
PC replies
13
NumWords
OnEnd
OnAbort

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
brd_vis_0active✓
brd_vis_1active✓
brd_vis_2active✓
brd_vis_3active✓
brd_vis_4active✓
brd_vis_5active✓
brd_vis_6active✓
brd_vis_7active✓
brd_vis_8active✓
brd_has_nextactive✓
brd_has_prevactive✓
brd_open_0action✓
brd_open_1action✓
brd_open_2action✓
brd_open_3action✓
brd_open_4action✓
brd_open_5action✓
brd_open_6action✓
brd_open_7action✓
brd_open_8action✓
brd_page_naction✓
brd_page_paction✓
brd_backaction✓

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM6300>not found in static analysis
<CUSTOM6301>not found in static analysis
<CUSTOM6302>not found in static analysis
<CUSTOM6303>not found in static analysis
<CUSTOM6304>not found in static analysis
<CUSTOM6305>not found in static analysis
<CUSTOM6306>not found in static analysis
<CUSTOM6307>not found in static analysis
<CUSTOM6308>not found in static analysis
<CUSTOM6309>brd_db
<CUSTOM6310>brd_db
<CUSTOM6311>brd_db
<CUSTOM6312>brd_db
<CUSTOM6313>brd_db

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
~ The Roll of the Fallen ~ <CUSTOM6309>[brd_db]
reply #0 → brd_open_0 (if brd_vis_0)
<CUSTOM6300>
entry #1
<CUSTOM6310>[brd_db] Lair: <CUSTOM6311>[brd_db] <CUSTOM6312>[brd_db] Slain by: <CUSTOM6313>[brd_db]
reply #12 → brd_back
« Back to the list
↩ entry #0 “~ The Roll of the Fallen ~”
reply #11
[Close]
reply #1 → brd_open_1 (if brd_vis_1)
<CUSTOM6301>
↩ entry #1 “Lair:”
reply #2 → brd_open_2 (if brd_vis_2)
<CUSTOM6302>
↩ entry #1 “Lair:”
reply #3 → brd_open_3 (if brd_vis_3)
<CUSTOM6303>
↩ entry #1 “Lair:”
reply #4 → brd_open_4 (if brd_vis_4)
<CUSTOM6304>
↩ entry #1 “Lair:”
reply #5 → brd_open_5 (if brd_vis_5)
<CUSTOM6305>
↩ entry #1 “Lair:”
reply #6 → brd_open_6 (if brd_vis_6)
<CUSTOM6306>
↩ entry #1 “Lair:”
reply #7 → brd_open_7 (if brd_vis_7)
<CUSTOM6307>
↩ entry #1 “Lair:”
reply #8 → brd_open_8 (if brd_vis_8)
<CUSTOM6308>
↩ entry #1 “Lair:”
reply #9 → brd_page_n (if brd_has_next)
Next page »
↩ entry #0 “~ The Roll of the Fallen ~”
reply #10 → brd_page_p (if brd_has_prev)
« Previous page
↩ entry #0 “~ The Roll of the Fallen ~”
↩ reply #11 “[Close]”

NPC lines (entries) — flat index

entry #0
~ The Roll of the Fallen ~ <CUSTOM6309>[brd_db]
entry #1
<CUSTOM6310>[brd_db] Lair: <CUSTOM6311>[brd_db] <CUSTOM6312>[brd_db] Slain by: <CUSTOM6313>[brd_db]

PC replies — flat index

reply #0 → brd_open_0
<CUSTOM6300>
reply #1 → brd_open_1
<CUSTOM6301>
reply #2 → brd_open_2
<CUSTOM6302>
reply #3 → brd_open_3
<CUSTOM6303>
reply #4 → brd_open_4
<CUSTOM6304>
reply #5 → brd_open_5
<CUSTOM6305>
reply #6 → brd_open_6
<CUSTOM6306>
reply #7 → brd_open_7
<CUSTOM6307>
reply #8 → brd_open_8
<CUSTOM6308>
reply #9 → brd_page_n
Next page »
reply #10 → brd_page_p
« Previous page
reply #11
[Close]
reply #12 → brd_back
« Back to the list