Conversation: df_conv_gh_black

NPC lines
3
PC replies
5
NumWords
53
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
gh_black_nomoneyactive✓
gh_black_chk_ddactive✓
gh_black_winaction✓
gh_black_startaction✓
gh_black_checkactive✓
gh_black_doubledaction✓
gh_black_standaction✓
gh_black_hitaction✓

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
Greetings <FirstName>, would you care to play a game of Blackjack? Its a bet of 1000 gold per game and the payout is 3 to 2! Simply get closest to 21 without going over. Care to play?
reply #1 → gh_black_start (if gh_black_nomoney)
Ok.
entry #2 → gh_black_win (if gh_black_check)
Good game. Shall we play again?
↩ reply #1 “Ok.” (if gh_black_nomoney)
reply #0
No thanks.
entry #1
Make a decision.
reply #4 → gh_black_hit
Hit.
↩ entry #2 “Good game. Shall we play again?” (if gh_black_check)
↩ entry #1 “Make a decision.”
reply #3 → gh_black_stand
Stand.
↩ entry #2 “Good game. Shall we play again?” (if gh_black_check)
↩ entry #1 “Make a decision.”
reply #2 → gh_black_doubled (if gh_black_chk_dd)
Double down.
↩ entry #2 “Good game. Shall we play again?” (if gh_black_check)
↩ entry #1 “Make a decision.”
↩ reply #0 “No thanks.”

NPC lines (entries) — flat index

entry #0
Greetings <FirstName>, would you care to play a game of Blackjack? Its a bet of 1000 gold per game and the payout is 3 to 2! Simply get closest to 21 without going over. Care to play?
entry #1
Make a decision.
entry #2 → gh_black_win
Good game. Shall we play again?

PC replies — flat index

reply #0
No thanks.
reply #1 → gh_black_start
Ok.
reply #2 → gh_black_doubled
Double down.
reply #3 → gh_black_stand
Stand.
reply #4 → gh_black_hit
Hit.