Conversation: jb_conv

NPC lines
1
PC replies
12
NumWords
0
OnEnd
OnAbort

Triggered by

Scripts referenced

ScriptSlotIn moduleNotes
jb_vis_0active✓
jb_vis_1active✓
jb_vis_2active✓
jb_vis_3active✓
jb_vis_4active✓
jb_vis_5active✓
jb_vis_6active✓
jb_vis_7active✓
jb_prevactive✓
jb_nextactive✓
jb_isonactive✓
jb_sel_0action✓
jb_showactive✓
jb_sel_1action✓
jb_sel_2action✓
jb_sel_3action✓
jb_sel_4action✓
jb_sel_5action✓
jb_sel_6action✓
jb_sel_7action✓
jb_pgprevaction✓
jb_pgnextaction✓
jb_stopaaction✓

Custom tokens

These runtime tokens are filled by NWScript via SetCustomToken(N, text). The scripts listed set each token; the actual value depends on game state at runtime.

TokenSet by script(s)
<CUSTOM7010>not found in static analysis
<CUSTOM7011>not found in static analysis
<CUSTOM7012>not found in static analysis
<CUSTOM7013>not found in static analysis
<CUSTOM7014>not found in static analysis
<CUSTOM7015>not found in static analysis
<CUSTOM7016>not found in static analysis
<CUSTOM7017>not found in static analysis
<CUSTOM7018>not found in static analysis

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0 (if jb_show)
The jukebox hums, waiting. <CUSTOM7018>
reply #0 → jb_sel_0 (if jb_vis_0)
<CUSTOM7010>
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #1 → jb_sel_1 (if jb_vis_1)
<CUSTOM7011>
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #2 → jb_sel_2 (if jb_vis_2)
<CUSTOM7012>
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #3 → jb_sel_3 (if jb_vis_3)
<CUSTOM7013>
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #4 → jb_sel_4 (if jb_vis_4)
<CUSTOM7014>
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #5 → jb_sel_5 (if jb_vis_5)
<CUSTOM7015>
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #6 → jb_sel_6 (if jb_vis_6)
<CUSTOM7016>
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #7 → jb_sel_7 (if jb_vis_7)
<CUSTOM7017>
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #8 → jb_pgprev (if jb_prev)
[ Previous page ]
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #9 → jb_pgnext (if jb_next)
[ Next page ]
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #10 → jb_stopa (if jb_ison)
Stop the music.
↩ entry #0 “The jukebox hums, waiting.” (if jb_show)
reply #11
Leave it be.

NPC lines (entries) — flat index

entry #0
The jukebox hums, waiting. <CUSTOM7018>

PC replies — flat index

reply #0 → jb_sel_0
<CUSTOM7010>
reply #1 → jb_sel_1
<CUSTOM7011>
reply #2 → jb_sel_2
<CUSTOM7012>
reply #3 → jb_sel_3
<CUSTOM7013>
reply #4 → jb_sel_4
<CUSTOM7014>
reply #5 → jb_sel_5
<CUSTOM7015>
reply #6 → jb_sel_6
<CUSTOM7016>
reply #7 → jb_sel_7
<CUSTOM7017>
reply #8 → jb_pgprev
[ Previous page ]
reply #9 → jb_pgnext
[ Next page ]
reply #10 → jb_stopa
Stop the music.
reply #11
Leave it be.