Conversation: npguide

NPC lines
37
PC replies
44
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Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
Welcome, traveler! New to these lands? Ask away - I'll point you the right way.
reply #0
Any quick tips to get started?
entry #1
Getting started - what do you need?
reply #6
Is there a free starter item?
entry #6
Type Code:AmuletGift in chat for a one-time starter amulet.
reply #6 “Is there a free starter item?”
reply #4
Any free gear nearby?
entry #4
The Donations Chest right here restocks every reboot - and players drop spare gear in it. Check it often!
reply #6 “Is there a free starter item?”
reply #4 “Any free gear nearby?”
reply #5
Can anyone help me fight?
entry #5
Recruit henchmen scattered across the module. Each grows stronger as you unlock more - find all 7 for a permanent +1 to every ability score. The Wiki maps them all.
reply #6 “Is there a free starter item?”
reply #4 “Any free gear nearby?”
reply #5 “Can anyone help me fight?”
reply #7
[Back]
entry #0 “Welcome, traveler! New to these lands? Ask away - I'll point you the right way.”
reply #7 “[Back]”
reply #5 “Can anyone help me fight?”
reply #7 “[Back]”
reply #4 “Any free gear nearby?”
reply #5 “Can anyone help me fight?”
reply #7 “[Back]”
reply #1
What's this Wiki I keep hearing about?
entry #2
The Wiki at dev.homerslotr.com has nearly everything:
reply #8
Where should I level up?
entry #7
It has a leveling guide - recommended starting areas and which enemies to fight.
reply #8 “Where should I level up?”
reply #9
Can it help me find items and foes?
entry #8
Locate every item, store and creature. Search by type or property, get directions to any area, and see full stats and loot.
reply #8 “Where should I level up?”
reply #9 “Can it help me find items and foes?”
reply #10
What about server info?
entry #9
See planned and past updates, what's custom vs. stock, and when players are most active - handy for finding a party. In game, your Journal's Completed tab summarizes the server's customizations - the full details live on the Wiki.
reply #8 “Where should I level up?”
reply #9 “Can it help me find items and foes?”
reply #10 “What about server info?”
reply #11
[Back]
entry #0 “Welcome, traveler! New to these lands? Ask away - I'll point you the right way.”
reply #11 “[Back]”
reply #10 “What about server info?”
reply #11 “[Back]”
reply #9 “Can it help me find items and foes?”
reply #10 “What about server info?”
reply #11 “[Back]”
reply #2
Is there a community?
entry #3
We gather at discord.gg/VpAtSpe :
reply #12
Why should I join?
entry #10
All other redeem codes are posted in announcements, plus alerts on updates and scheduled events.
reply #12 “Why should I join?”
reply #13
What are Merit rewards?
entry #11
Submit ideas, bugs and exploits to earn Merit - spend it on teleport save-slots and player housing. Vote on others' ideas to help steer the roadmap.
reply #12 “Why should I join?”
reply #13 “What are Merit rewards?”
reply #14
[Back]
entry #0 “Welcome, traveler! New to these lands? Ask away - I'll point you the right way.”
reply #14 “[Back]”
reply #13 “What are Merit rewards?”
reply #14 “[Back]”
reply #15
Where do I read the server's rules and custom mechanics?
entry #12
Press J and open the Completed tab - the Server Info journals are your in-game manual, refreshed every login. You'll find: Server Rules, Website, Spells & Magic, Character Progression, Death & Respawn, Appearance & Crafting, Custom Systems, Good/Evil Factions, and Combat & Bosses - soul-fatigue on Heal and boss enrage-on-retreat. Full detail lives on the Wiki at dev.homerslotr.com/manual/Customizations.
reply #7 “[Back]”
reply #43
Tell me about the lands of Middle Earth.
entry #13
Middle Earth is wide, and not every road is kind to every traveller. What manner of lands shall I tell you of?
reply #20
The gentler lands - where a newcomer may find their feet.
entry #14
These are the kindlier corners of Middle Earth, well suited to those still learning the weight of a blade. Of which shall I speak?
reply #23
Bree.
entry #17
Bree is a neutral rural community of farmers. A mix of Hobbits and Humans. A good starting point for any adventurer whether you be Evil, Good, or Neutral. If you decide to journey there I recommend speaking with Billy Ferny and Han the Miller.
reply #17
[Back to the gentler lands]
entry #14 “These are the kindlier corners of Middle Earth, well suited to those still learn…”
reply #7 “[Back]”
reply #24
Loogaz's Lair
entry #18
A cave off of the South Greenway, Loogaz is the big trouble maker for Bree. He raids their shipments and pillages the local areas. He wishes to become big one day and overthrow the goblin king but he is too dumb to know how to make the journey. Low level adventurers that start out in Bree would do well in his lair.
reply #17 “[Back to the gentler lands]”
reply #7 “[Back]”
reply #25
Sharkey's Bandit Hide Out.
entry #19
Along the Greenway South East you will find a hill. But be wary it is filled with bandits. The mysterious Sharkey is organizing thugs for some vile plot against Tharbad and Bree. A place well suited for low levels.
reply #17 “[Back to the gentler lands]”
reply #7 “[Back]”
reply #26
Midgewater Swamp.
entry #20
Midgewater swamp is located in the north east corner of bree and is filled with bats and other more sinister things. A great place for lower power adventurers.
reply #17 “[Back to the gentler lands]”
reply #7 “[Back]”
reply #27
Dunland & the Dunland War Party.
entry #21
Dunland is home to the wild men that inhabit the foothills of Isengard. They are a brutish sort that rape and pillage all they encounter. To call them half wits would be false, they are smart and have many a shaman in their ranks. Some of the more powerful Dunlenders have fallen into the ranks that serve Isengard. However the Dunland Areas still remain for low to moderate levels.
reply #17 “[Back to the gentler lands]”
reply #7 “[Back]”
reply #28
Tharbad.
entry #22
Tharbad is a port city that is well past its heyday. It has fallen under the influence of corrupt politicians and yet remains neutral to all to better its trade. There is work to be had here though. I would recommend the temple of East Tharbad. And the Tower of Alamar in West Tharbad. And for those willing to risk their neck, try the docks. There you can pay a fee to be ferry'd across to the Kallrist Islands.
reply #17 “[Back to the gentler lands]”
reply #7 “[Back]”
reply #29
The Last Inn.
entry #23
Located at the end of the Great East road as it runs out into the Misty Mountains. A small outpost to be sure. But look for Mad Eye Moody's shop... he might have something of value.
reply #17 “[Back to the gentler lands]”
reply #7 “[Back]”
reply #16
[Ask about a different region]
entry #13 “Middle Earth is wide, and not every road is kind to every traveller. What manner…”
reply #7 “[Back]”
reply #21
The middle lands - for a seasoned adventurer.
entry #15
These lands will test a seasoned adventurer, and reward one. Of which shall I speak?
reply #30
Goblin Gate & Goblin Town.
entry #24
Goblin gate is a filthy hole filled with breeding wild goblins. It is ruled by the brutish Goblin King and many other fearsome creatures. A place for moderate adventurers located in the Misty Mountains.
reply #18
[Back to the middle lands]
entry #15 “These lands will test a seasoned adventurer, and reward one. Of which shall I sp…”
reply #7 “[Back]”
reply #31
Isengard.
entry #25
The tower of Isengard is a fearful place. Once beautiful gardens, now it has been turned into a warzone by the corrupt wizard Saruman. He has crossed orcs with goblins and is breeding an army to crush the Free Peoples. A fair place for those of moderate level to start out, if you are of evil incline. I would start here and venture to Dunland and the Dunland war party area. Or if you are brave/fool enough... Journey on to Moria.
reply #18 “[Back to the middle lands]”
reply #7 “[Back]”
reply #32
The Barrow Downs.
entry #26
The Barrow Downs are the ancient resting places of the long line of Ancient Kings, Great Warriors, and Nobleman from ages long forgotten. But something foul has corrupted this place and the evil now seeks to keep the treasure for itself. Those of moderate abilities may try the Barrow Downs with help.
reply #18 “[Back to the middle lands]”
reply #7 “[Back]”
reply #33
Carrok.
entry #27
Carrok is tucked deep within the Misty Mountains, home to the Ice Giants who serve a mighty blue Dragon; The Ice Queen. Those of moderate to high level have a chance of surviving in their domain.
reply #18 “[Back to the middle lands]”
reply #7 “[Back]”
reply #34
The Ruins of Anuminas.
entry #28
The ruins of Annuminas is an ancient site. Once it was a great library of the Arthedain Realm, that has now crumbled into decay. But this decay has revealed some of its hidden secrets, secrets that should never have come to light. Now a demon has come to exploit the ancient magic of that land. A place best suited for moderate to high level adventurers.
reply #18 “[Back to the middle lands]”
reply #7 “[Back]”
reply #35
The Kallrist Islands.
entry #29
A place newly founded by a Tharbad Sea Captain. The Kallrist Islands are filled with invading minotaurs. They came to perform a dark ritual that will open a gate to another realm to retrieve an artifact long lost to Middle Earth. A place for moderate to high level adventurers.
reply #18 “[Back to the middle lands]”
reply #7 “[Back]”
reply #36
Rivendell.
entry #30
The House of Elrond is a haven for those of Good. Many have sought refuge in the comfort of Rivendell. If you are to make a stop here, I would pay a visit to the smithy of Rivendell where you might find unique treasures. Or perhaps the Arrow Smith located in the Valley of Rivendell. If you are lucky enough to catch the Master at Arms, Glorfindel, talk to him a moment... it may be worth your while.
reply #18 “[Back to the middle lands]”
reply #7 “[Back]”
reply #37
Lake Town.
entry #31
Lake Town is actually a city built upon Long Lake. It was done so for defensive purposes, given that Lake Town is nestled by Mirkwood Forest and Lonely Mountain where Smaug used to reside.
reply #18 “[Back to the middle lands]”
reply #7 “[Back]”
reply #16 “[Ask about a different region]”
reply #7 “[Back]”
reply #22
The perilous lands - for the mighty alone.
entry #16
These are perilous lands. Go only if you are mighty, and seldom go alone. Of which shall I speak?
reply #38
Mirkwood Forest.
entry #32
Mirkwood Forest... A place where there is constant battle. The Elves of The Greenwood are ever at war with the evils that plague these forests. A place for high level adventurers.
reply #19
[Back to the perilous lands]
entry #16 “These are perilous lands. Go only if you are mighty, and seldom go alone. Of whi…”
reply #7 “[Back]”
reply #39
Angmar & Mount Gundabad.
entry #33
This land is more evil than all save Mordor itself. The Angmar Mountains are heavily guarded by orcs and trolls. One must be high level to travel these lands.
reply #19 “[Back to the perilous lands]”
reply #7 “[Back]”
reply #40
Carn Dum.
entry #34
The Evil fortress of Carn Dum is a staging point for those who follow Sauron. A dark place where the Black Numenoreans practice their dark rituals. It is advised that if you are a servant of Sauron you should venture through here once in a while. You might learn something of the cause you fight for. But be wary, There is very little here for the novice.
reply #19 “[Back to the perilous lands]”
reply #7 “[Back]”
reply #41
Moria.
entry #35
Moria is the ancient city of the Dwarves; long has it been empty of their creators. The dwarves delved too greedily and too deep... and they awoke something in the dark place of the world that would have been best left sleeping. Now this foul resident resides there in, waiting to be uncovered. The gate of Moria still has the blessing of the Elves that constructed the gate. So for those who seek entrance, I have one word of advice to give you. 'Mellon'.
reply #19 “[Back to the perilous lands]”
reply #7 “[Back]”
reply #42
The Lonely Mountain.
entry #36
Recently reclaimed by the dwarves, this is an ancient mountain of their kin. But all their wealth brought a terrible red dragon called Smaug. Thanks to Thorin and company the dragon was flushed out and killed. The dwarves now prosper once again in their ancient home.
reply #19 “[Back to the perilous lands]”
reply #7 “[Back]”
reply #16 “[Ask about a different region]”
reply #7 “[Back]”
reply #7 “[Back]”
reply #3
Goodbye.

NPC lines (entries) — flat index

entry #0
Welcome, traveler! New to these lands? Ask away - I'll point you the right way.
entry #1
Getting started - what do you need?
entry #2
The Wiki at dev.homerslotr.com has nearly everything:
entry #3
We gather at discord.gg/VpAtSpe :
entry #4
The Donations Chest right here restocks every reboot - and players drop spare gear in it. Check it often!
entry #5
Recruit henchmen scattered across the module. Each grows stronger as you unlock more - find all 7 for a permanent +1 to every ability score. The Wiki maps them all.
entry #6
Type Code:AmuletGift in chat for a one-time starter amulet.
entry #7
It has a leveling guide - recommended starting areas and which enemies to fight.
entry #8
Locate every item, store and creature. Search by type or property, get directions to any area, and see full stats and loot.
entry #9
See planned and past updates, what's custom vs. stock, and when players are most active - handy for finding a party. In game, your Journal's Completed tab summarizes the server's customizations - the full details live on the Wiki.
entry #10
All other redeem codes are posted in announcements, plus alerts on updates and scheduled events.
entry #11
Submit ideas, bugs and exploits to earn Merit - spend it on teleport save-slots and player housing. Vote on others' ideas to help steer the roadmap.
entry #12
Press J and open the Completed tab - the Server Info journals are your in-game manual, refreshed every login. You'll find: Server Rules, Website, Spells & Magic, Character Progression, Death & Respawn, Appearance & Crafting, Custom Systems, Good/Evil Factions, and Combat & Bosses - soul-fatigue on Heal and boss enrage-on-retreat. Full detail lives on the Wiki at dev.homerslotr.com/manual/Customizations.
entry #13
Middle Earth is wide, and not every road is kind to every traveller. What manner of lands shall I tell you of?
entry #14
These are the kindlier corners of Middle Earth, well suited to those still learning the weight of a blade. Of which shall I speak?
entry #15
These lands will test a seasoned adventurer, and reward one. Of which shall I speak?
entry #16
These are perilous lands. Go only if you are mighty, and seldom go alone. Of which shall I speak?
entry #17
Bree is a neutral rural community of farmers. A mix of Hobbits and Humans. A good starting point for any adventurer whether you be Evil, Good, or Neutral. If you decide to journey there I recommend speaking with Billy Ferny and Han the Miller.
entry #18
A cave off of the South Greenway, Loogaz is the big trouble maker for Bree. He raids their shipments and pillages the local areas. He wishes to become big one day and overthrow the goblin king but he is too dumb to know how to make the journey. Low level adventurers that start out in Bree would do well in his lair.
entry #19
Along the Greenway South East you will find a hill. But be wary it is filled with bandits. The mysterious Sharkey is organizing thugs for some vile plot against Tharbad and Bree. A place well suited for low levels.
entry #20
Midgewater swamp is located in the north east corner of bree and is filled with bats and other more sinister things. A great place for lower power adventurers.
entry #21
Dunland is home to the wild men that inhabit the foothills of Isengard. They are a brutish sort that rape and pillage all they encounter. To call them half wits would be false, they are smart and have many a shaman in their ranks. Some of the more powerful Dunlenders have fallen into the ranks that serve Isengard. However the Dunland Areas still remain for low to moderate levels.
entry #22
Tharbad is a port city that is well past its heyday. It has fallen under the influence of corrupt politicians and yet remains neutral to all to better its trade. There is work to be had here though. I would recommend the temple of East Tharbad. And the Tower of Alamar in West Tharbad. And for those willing to risk their neck, try the docks. There you can pay a fee to be ferry'd across to the Kallrist Islands.
entry #23
Located at the end of the Great East road as it runs out into the Misty Mountains. A small outpost to be sure. But look for Mad Eye Moody's shop... he might have something of value.
entry #24
Goblin gate is a filthy hole filled with breeding wild goblins. It is ruled by the brutish Goblin King and many other fearsome creatures. A place for moderate adventurers located in the Misty Mountains.
entry #25
The tower of Isengard is a fearful place. Once beautiful gardens, now it has been turned into a warzone by the corrupt wizard Saruman. He has crossed orcs with goblins and is breeding an army to crush the Free Peoples. A fair place for those of moderate level to start out, if you are of evil incline. I would start here and venture to Dunland and the Dunland war party area. Or if you are brave/fool enough... Journey on to Moria.
entry #26
The Barrow Downs are the ancient resting places of the long line of Ancient Kings, Great Warriors, and Nobleman from ages long forgotten. But something foul has corrupted this place and the evil now seeks to keep the treasure for itself. Those of moderate abilities may try the Barrow Downs with help.
entry #27
Carrok is tucked deep within the Misty Mountains, home to the Ice Giants who serve a mighty blue Dragon; The Ice Queen. Those of moderate to high level have a chance of surviving in their domain.
entry #28
The ruins of Annuminas is an ancient site. Once it was a great library of the Arthedain Realm, that has now crumbled into decay. But this decay has revealed some of its hidden secrets, secrets that should never have come to light. Now a demon has come to exploit the ancient magic of that land. A place best suited for moderate to high level adventurers.
entry #29
A place newly founded by a Tharbad Sea Captain. The Kallrist Islands are filled with invading minotaurs. They came to perform a dark ritual that will open a gate to another realm to retrieve an artifact long lost to Middle Earth. A place for moderate to high level adventurers.
entry #30
The House of Elrond is a haven for those of Good. Many have sought refuge in the comfort of Rivendell. If you are to make a stop here, I would pay a visit to the smithy of Rivendell where you might find unique treasures. Or perhaps the Arrow Smith located in the Valley of Rivendell. If you are lucky enough to catch the Master at Arms, Glorfindel, talk to him a moment... it may be worth your while.
entry #31
Lake Town is actually a city built upon Long Lake. It was done so for defensive purposes, given that Lake Town is nestled by Mirkwood Forest and Lonely Mountain where Smaug used to reside.
entry #32
Mirkwood Forest... A place where there is constant battle. The Elves of The Greenwood are ever at war with the evils that plague these forests. A place for high level adventurers.
entry #33
This land is more evil than all save Mordor itself. The Angmar Mountains are heavily guarded by orcs and trolls. One must be high level to travel these lands.
entry #34
The Evil fortress of Carn Dum is a staging point for those who follow Sauron. A dark place where the Black Numenoreans practice their dark rituals. It is advised that if you are a servant of Sauron you should venture through here once in a while. You might learn something of the cause you fight for. But be wary, There is very little here for the novice.
entry #35
Moria is the ancient city of the Dwarves; long has it been empty of their creators. The dwarves delved too greedily and too deep... and they awoke something in the dark place of the world that would have been best left sleeping. Now this foul resident resides there in, waiting to be uncovered. The gate of Moria still has the blessing of the Elves that constructed the gate. So for those who seek entrance, I have one word of advice to give you. 'Mellon'.
entry #36
Recently reclaimed by the dwarves, this is an ancient mountain of their kin. But all their wealth brought a terrible red dragon called Smaug. Thanks to Thorin and company the dragon was flushed out and killed. The dwarves now prosper once again in their ancient home.

PC replies — flat index

reply #0
Any quick tips to get started?
reply #1
What's this Wiki I keep hearing about?
reply #2
Is there a community?
reply #3
Goodbye.
reply #4
Any free gear nearby?
reply #5
Can anyone help me fight?
reply #6
Is there a free starter item?
reply #7
[Back]
reply #8
Where should I level up?
reply #9
Can it help me find items and foes?
reply #10
What about server info?
reply #11
[Back]
reply #12
Why should I join?
reply #13
What are Merit rewards?
reply #14
[Back]
reply #15
Where do I read the server's rules and custom mechanics?
reply #16
[Ask about a different region]
reply #17
[Back to the gentler lands]
reply #18
[Back to the middle lands]
reply #19
[Back to the perilous lands]
reply #20
The gentler lands - where a newcomer may find their feet.
reply #21
The middle lands - for a seasoned adventurer.
reply #22
The perilous lands - for the mighty alone.
reply #23
Bree.
reply #24
Loogaz's Lair
reply #25
Sharkey's Bandit Hide Out.
reply #26
Midgewater Swamp.
reply #27
Dunland & the Dunland War Party.
reply #28
Tharbad.
reply #29
The Last Inn.
reply #30
Goblin Gate & Goblin Town.
reply #31
Isengard.
reply #32
The Barrow Downs.
reply #33
Carrok.
reply #34
The Ruins of Anuminas.
reply #35
The Kallrist Islands.
reply #36
Rivendell.
reply #37
Lake Town.
reply #38
Mirkwood Forest.
reply #39
Angmar & Mount Gundabad.
reply #40
Carn Dum.
reply #41
Moria.
reply #42
The Lonely Mountain.
reply #43
Tell me about the lands of Middle Earth.