Flame Archer

ResRef
acidicarcher002
Tag
FlameArcher
Race
Undead
Appearance
Skeleton: Flaming: Red* (Danmar)
Class(es)
Undead 40/Arcane_Archer 50
HP
1,952
CR
288.0
Faction
Hostile (id 1)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str106Dex92Con52Int52Wis52Cha52

Classes

ClassLevel
Undead40
Arcane_Archer50

A skeletal frame stands amidst a roar of crimson fire, appearing as a dancing pyre from afar. It looses arrows of living flame with deadly precision, closing the distance to batter foes with a scorched bow.

Combat

HP1,952AC61 (10 base + +41 Dex + +10 natural (NaturalAC))BAB+30
Fort+21Ref+41Will+21

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Damage ImmunityBludgeoning (25%), Piercing (25%), Slashing (25%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial, gear), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)
Misc AbilitiesTrue Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handFire BowlongbowRanged (255)+89/+84/+79/+741d8 (1–8) + Massive Criticals 2d1220/x3

Equipment

SlotItemLootable
ArmsNPC - MediumNo
Right handFire BowNo
ArrowsFlame Arrows Of The SewersYes
Creature hideUndead PropertiesNo

Inventory (5)

ItemItem TypeLootablePickpocketable
Flame Arrows Of The SewersAmmunitionNoNo
Flame Arrows Of The SewersAmmunitionNoNo
Flame Arrows Of The SewersAmmunitionNoNo
Flame Arrows Of The SewersAmmunitionYesNo
Flame Arrows Of The SewersAmmunitionYesNo

Feats (1)

Skills

SkillRanksTotalBreakdown
Concentration0+210 ranks +21 Con
Discipline4+524 ranks +48 Str
Heal0+210 ranks +21 Wis
Hide0+410 ranks +41 Dex
Listen0+210 ranks +21 Wis
Lore0+210 ranks +21 Int
Move Silently0+410 ranks +41 Dex
Parry4+454 ranks +41 Dex
Perform0+210 ranks +21 Cha
Persuade0+210 ranks +21 Cha
Search0+210 ranks +21 Int
Spot0+210 ranks +21 Wis
Taunt0+210 ranks +21 Cha
Appraise0+210 ranks +21 Int
Craft Trap0+210 ranks +21 Int
Bluff0+210 ranks +21 Cha
Intimidate0+210 ranks +21 Cha
Craft Armor0+210 ranks +21 Int
Craft Weapon0+210 ranks +21 Int
Ride0+410 ranks +41 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked