A Ridermark Guardian

ResRef
arohirrimsold005
Tag
ARohirrimSoldier
Race
Human
Appearance
(Dynamic) Human
Class(es)
Fighter 30
HP
1,000
CR
55.0
Faction
Good (id 6)
Conversation
rohanguard

Kills

TotalSoloParty
53530

Top Killers

#PlayerCharacterSoloPartyTotalLast Kill
1szescian82Cleric170172026-07-25
2Vert PatterSamir Swift130132026-08-13
3szescian82PiC Red Wizard100102026-07-25
4szescian82PiC Finger Of Death6062026-07-25
5Vert Patterpicksy6062026-08-18
6szescian82PiC Melitte1012026-07-30

Where to find

Placed directly

AreaCountRespawn
Edoras815 min
Theoden's Hall415 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Encounter pools

AreaEncounterEncounter ResRefRespawn
Gap of Rohangapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Mering Streamgapofrohancrapgapofrohancrap3 min 20 s
The Pelennor Fieldsgapofrohancrapgapofrohancrap3 min 20 s

Abilities

Str30 (+3 item)Dex13Con24Int10Wis12Cha10

Classes

ClassLevel
Fighter30

The air carries the scent of horsehair and oiled leather. This man-at-arms wears practical mail and carries a sturdy shield, using a spear to keep foes at bay while moving with disciplined precision.

Combat

HP1,000AC36 (10 base + +1 Dex + +9 natural (NaturalAC) + +8 armor + +3 armor enchant + +1 dodge (items) + +4 dodge (haste))BAB+20
Fort+7Ref+1Will+6

AC extras: +3 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+1
Save vs. Will+5
Ability BonusesStrength +3
Damage ResistanceSlashing 10/-
Damage ReductionSoak10, bypass +10
Misc AbilitiesHaste (+4 dodge AC, factored into main AC)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handSpear of the RidermarkshortspearMelee+35/+30/+25/+201d8+10 (11–18) + Damage Bonus Electrical 1d8, Damage Bonus Piercing 1d820/x3

Equipment

SlotItemLootable
HeadHelm of the RidermarkYes
ChestRohir Soldier ArmorYes
BootsBoots of SpeedYes
Right handSpear of the RidermarkYes
BeltBelt of Hill Giant StrengthNo

Inventory (4)

ItemItem TypeLootablePickpocketable
Potion of HealPotionsYesYes
Potion of Bull's StrengthPotionsYesYes
Potion of BlessPotionsYesYes
Potion of AidPotionsYesYes

Feats (22)

Skills

SkillRanksTotalBreakdown
Concentration0+70 ranks +7 Con
Discipline33+4333 ranks +10 Str
Heal0+10 ranks +1 Wis
Hide0-70 ranks +1 Dex -8 armor check
Listen33+3633 ranks +1 Wis +2 Alertness
Move Silently0-70 ranks +1 Dex -8 armor check
Parry33+2633 ranks +1 Dex -8 armor check
Spot52+5552 ranks +1 Wis +2 Alertness
Ride0+10 ranks +1 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathstaticspawn
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte