Combat Dummy

ResRef
cbd_dummy
Tag
cbd_dummy
Race
Animal
Appearance
Dummy: Combat Dummy
Class(es)
Aberration 1
HP
10,000
CR
1.0
Faction
Hostile (id 1)
Conversation
—

Kills

TotalSoloParty
1651596

Top Killers

#PlayerCharacterSoloPartyTotalLast Kill
1HomelessSonSlap Wagon130132026-09-10
2Shynczxcqwerty120122026-08-29
3Try_ThisB.F.WM.RDD110112026-08-30
4Try_ThisC. F. B.110112026-10-04
5Shynczzztesz91102026-09-03
6Shynczzzz7292026-08-25
7ShyncValkyr8082026-08-30
8-Methonash-Methonash -DivKatanas-7072026-09-09
9Shynczzztest027072026-08-26
10ShyncShade6062026-09-02

Where to find

Placed directly

AreaCountRespawn
Bree1Never (restart only)

Abilities

Str10Dex10Con10Int10Wis10Cha10

Classes

ClassLevel
Aberration1

A stout practice dummy of oak and straw, scarred by a thousand blows. Strike it and it will keep count.

Combat

HP10,000AC10 (10 base + +0 Dex)BAB+0
Fort+100Ref+100Will+100

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Scripts

EventScript
ScriptHeartbeat
ScriptOnNotice
ScriptEndRound
ScriptDialogue
ScriptAttacked
ScriptDamaged
ScriptDeathcbd_death
ScriptDisturbed
ScriptSpawncbd_spawn
ScriptRested
ScriptSpellAt
ScriptUserDefine
ScriptOnBlocked