Human, Commoner

ResRef
creature001_3
Tag
HumanCommoner
Race
Human
Appearance
Human: Male 14
Class(es)
Fighter 1/Barbarian 1
HP
20
CR
2.0
Faction
Commoner (id 2)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Brandywine Inn : Second Floor215 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str15Dex13Con12Int10Wis12Cha10

Classes

ClassLevel
Fighter1
Barbarian1

This man walks with a weary gait, his posture slumped from long days of labor. He defends himself with clumsy, desperate swings of a rusted tool or a heavy wooden chair.

Combat

HP20AC11 (10 base + +1 Dex)BAB+2
Fort+1Ref+1Will+1

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handShort SwordshortswordMelee+41d6+2 (3–8)19-20/x2

Equipment

SlotItemLootable
ChestHalf PlateNo
Right handShort SwordNo

Feats (13)

Skills

SkillRanksTotalBreakdown
Concentration0+10 ranks +1 Con
Discipline5+75 ranks +2 Str
Heal0+10 ranks +1 Wis
Hide0+10 ranks +1 Dex
Listen1+41 ranks +1 Wis +2 Alertness
Move Silently0+10 ranks +1 Dex
Parry4+54 ranks +1 Dex
Spot0+30 ranks +1 Wis +2 Alertness
Taunt1+11 ranks
Ride0+10 ranks +1 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte