Faramir, Prince of Ithillien

ResRef
creature002
Tag
Faramir
Race
Human
Appearance
(Dynamic) Human
Class(es)
Fighter 60/Ranger 30/Champion_Torm 30
HP
9,600
CR
451.0
Faction
Good (id 6)
Conversation
—
Faramir, Prince of Ithillien

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Osgiliath: Citidal of the Stars120 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str119 (+12 item)Dex62 (+5 item)Con61 (+4 item)Int57Wis42Cha66 (+4 item)

Classes

ClassLevel
Fighter60
Ranger30
Champion_Torm30

A noble figure of regal bearing stands amidst the ruins, moving with the grace of a seasoned commander. He wields a blade with peerless skill, parrying blows and countering with lethal precision to overcome even the most formidable foes.

Combat

HP9,600AC103 (10 base + +26 Dex + +38 natural (NaturalAC) + +4 armor + +8 armor enchant + +13 dodge (items) + +4 dodge (haste))BAB+20
Fort+25Ref+26Will+16

AC extras: +8 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+13
Save vs. Universal+5
Ability BonusesCharisma +4, Constitution +4, Dexterity +5, Strength +12
Skill BonusesAnimal Empathy +5, Discipline +5, Listen +5, Move Silently +5, Parry +5, Spot +55
Damage ResistanceAcid 50/-, Bludgeoning 15/-, Cold 15/-, Divine 5/-, Electrical 15/-, Fire 20/-, Magical 10/-, Negative 25/-, Piercing 20/-, Positive 5/-, Slashing 15/-, Sonic 10/-
Damage ReductionSoak50, bypass +5
Damage ImmunityAcid (25%), Positive (75%)
Misc ImmunityDeath Magic, Disease, Fear, Level/Ability Drain, Mind-Affecting Spells (racial, gear), Paralysis, Poison
Immunity: SpellsCloud of Bewilderment, Dominate Monster, Dominate Person, Harm, Implosion, Tasha's Hideous Laughter
Regeneration+14 HP/round
Regen: Vampiric+2 HP/hit
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handThe Prince's BladegreatswordMelee+88/+83/+78/+732d6+54 (56–66) + Damage Bonus Divine 2d10, Damage Bonus Slashing 2d10, Massive Criticals 2d10, On Hit Cast Spell Bestow Curse Caster Level 319-20/x2

Spells

Ranger

Level 1 (Memorized)Ultravision ×4
Level 3 (Memorized)Blade Thirst ×4
Level 4 (Memorized)Freedom of Movement ×4

Equipment

SlotItemLootable
ChestElite Chain of IthilienYes
BootsBoots of BlendingYes
ArmsEthereal GlovesYes
Right handThe Prince's BladeYes
CloakCloak of Resistance +5Yes
Right ringArrow of the Orc DefenderNo
NeckPendant of LightYes
BeltBelt of the RangerYes
Creature hideNPC Buff GearNo

Inventory (3)

ItemItem TypeLootablePickpocketable
Potion of HealPotionsNoNo
Potion of HealPotionsNoNo
Luck of GodsRingsYesNo

Feats (41)

Skills

SkillRanksTotalBreakdown
Animal Empathy20+5320 ranks +28 Cha +5 items
Concentration0+250 ranks +25 Con
Discipline76+13576 ranks +54 Str +5 items
Heal0+160 ranks +16 Wis
Hide0+240 ranks +26 Dex -2 armor check
Listen20+4320 ranks +16 Wis +2 Alertness +5 items
Lore0+230 ranks +23 Int
Move Silently0+290 ranks +26 Dex +5 items -2 armor check
Parry12+4112 ranks +26 Dex +5 items -2 armor check
Perform0+280 ranks +28 Cha
Persuade0+280 ranks +28 Cha
Search0+230 ranks +23 Int
Spot20+8820 ranks +16 Wis +2 Alertness +50 items (capped from +55)
Taunt0+280 ranks +28 Cha
Appraise0+230 ranks +23 Int
Craft Trap0+230 ranks +23 Int
Bluff0+280 ranks +28 Cha
Intimidate0+280 ranks +28 Cha
Craft Armor0+230 ranks +23 Int
Craft Weapon0+230 ranks +23 Int
Ride0+260 ranks +26 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte