Numarok The Black Hand

ResRef
cultmember002_2
Tag
ms_carn26
Race
Human
Appearance
Human: Cult Member
Class(es)
Sorcerer 30/Monk 18
HP
1,768
CR
130.0
Faction
Evil (id 5)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Carn Dum: Numerok's Den120 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str40Dex35 (+5 item)Con40Int40Wis46 (+6 item)Cha40

Classes

ClassLevel
Sorcerer30
Monk18

This human cultist initiates combat by lunging from the shadows with a jagged blade. He wields a crude iron mace to batter his foes while moving with the desperate coordination of a fanatic.

Combat

HP1,768AC67 (10 base + +12 Dex + +5 natural (NaturalAC) + +5 armor enchant + +10 dodge (items) + +4 dodge (haste) + +18 Wis (monk) + +3 dodge (monk level))BAB+23
Fort+15Ref+12Will+18
Spell Resistance10

AC extras: +5 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+10
Save vs. Universal+1
Ability BonusesDexterity +5, Wisdom +6
Skill BonusesListen +50, Spot +50
Damage ResistanceSlashing 5/-
Damage ReductionSoak25, bypass +5
Damage ImmunityAcid (50%), Bludgeoning (50%), Divine (50%), Negative (50%), Piercing (50%), Slashing (50%)
Misc ImmunityDeath Magic, Knockdown (racial, gear), Mind-Affecting Spells
Immunity: SpellsBigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Drown, Flesh to Stone, Harm, Implosion
Regeneration+20 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

Unarmed: +38/+35/+32/+29 · 1d6 +15

Spells

Sorcerer

Level 3 (Known)Clarity, Haste
Level 8 (Known)Mass Charm
Level 9 (Known)Bigby's Crushing Hand

Special abilities

Spell/abilityCaster levelUses
Animate Dead11/day
Aura of Protection01/day
Aura of Stunning01/day
Bolt, Daze03/day
Death Ward11/day
Doom11/day
Dragon Breath, Gas01/day
Fireball13/day
Invisibility Purge11/day

Equipment

SlotItemLootable
ChestRobe of the DiscipleYes
BootsDragon SlippersYes
ArmsGreater Gloves of the Stone HeartYes
CloakCloak of Protection +5Yes
Right ringBoss Ring UNDROPABLENo
NeckAmulet of Blind FaithYes
BeltSash of the White HandNo

Inventory (10)

ItemItem TypeLootablePickpocketable
Wand of FireWandsYesYes
Wand of LightningWandsYesYes
Wand of ParalyzationWandsYesYes
Potion of HealPotionsNoNo
Potion of HealPotionsYesYes
Potion of Cat's GracePotionsYesYes
Staff of the DisciplemagicstaffYesNo
Numarok's KamakamaYesNo
Numarok's KamakamaNoNo
Gold PieceMiscellaneousYesNo

Feats (24)

Skills

SkillRanksTotalBreakdown
Concentration22+3722 ranks +15 Con
Discipline0+150 ranks +15 Str
Heal8+268 ranks +18 Wis
Hide16+2816 ranks +12 Dex
Listen53+12353 ranks +18 Wis +2 Alertness +50 items
Lore0+170 ranks +15 Int +2 skillaffinitylore
Move Silently10+2210 ranks +12 Dex
Parry0+120 ranks +12 Dex
Perform0+150 ranks +15 Cha
Persuade0+150 ranks +15 Cha
Search0+150 ranks +15 Int
Set Trap6+186 ranks +12 Dex
Spot42+11242 ranks +18 Wis +2 Alertness +50 items
Taunt0+150 ranks +15 Cha
Use Magic Device16+3116 ranks +15 Cha
Appraise0+150 ranks +15 Int
Craft Trap0+150 ranks +15 Int
Bluff0+150 ranks +15 Cha
Intimidate0+150 ranks +15 Cha
Craft Armor0+150 ranks +15 Int
Craft Weapon0+150 ranks +15 Int
Ride0+120 ranks +12 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathstaticspawn
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte