Dol Guldur Gate Keeper

ResRef
dolguldurgatek_2
Tag
DolGuldurGateKeeper
Race
Elf
Appearance
(Dynamic) Elf
Class(es)
WeaponMaster 20/Wizard 60/Pale_Master 20
HP
6,000
CR
701.0
Faction
Evil (id 5)
Conversation

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCount
Mirkwood: Dol Guldur1

Abilities

Str102Dex44 (+2 racial)Con29 (-2 racial, +6 item)Int42Wis15Cha72

Classes

ClassLevel
WeaponMaster20
Wizard60
Pale_Master20

Combat

HP6,000AC71 (10 base + +17 Dex + +38 natural (NaturalAC) + +2 natural (Armor Skin) + +4 dodge (haste))BAB+30
Fort+9Ref+17Will+2
Spell Resistance20

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Ability BonusesConstitution +6
Skill BonusesConcentration +50, Spellcraft +50
Damage ReductionSoak10, bypass +10
Damage ImmunityBludgeoning (75%), Divine (90%), Fire (50%), Negative (90%), Piercing (75%), Positive (90%), Slashing (75%), Sonic (90%)
Misc ImmunityDeath Magic, Fear, Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells, Paralysis
Immunity: SpellsFlesh to Stone, Harm
Immunity: Spell Level4th level and below
Regen: Vampiric+2 HP/hit
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), True Seeing, Darkvision

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handBad BrainsWhipMelee+89/+84/+79/+741d2+59 (60–61) + Damage Bonus Magical 2d8, Damage Bonus Negative 2d8, Damage Bonus Piercing 2d10, Massive Criticals 2d10, On Hit Properties Disease DC 2620/x2

Spells

Wizard

Level 1 (Memorized)True Strike ×5
Level 3 (Memorized)Death Armor [mm:2] ×15
Level 5 (Memorized)Elemental Shield [mm:2] ×15
Level 8 (Memorized)Horrid Wilting ×10
Level 9 (Memorized)Flesh to Stone [mm:4], Isaac's Greater Missile Storm [mm:4] ×30

Special abilities

Spell/abilityCaster levelUses
Aura of Glory - Cursed158/day
Aura of Stunning01/day
Epic Spell: Epic Mage Armor01/day
Epic Spell: Epic Warding01/day
Epic Spell: Greater Ruin01/day
Etherealness01/day
Horrid Wilting1510/day
Pulse, Cold04/day
Pulse, Fire04/day
Pulse, Lightning04/day
Shadow Shield152/day
Touch, Petrification04/day
Weird152/day

Equipment

SlotItemLootable
ChestThe Keeper's Robe {empty}No
ArmsGloves of the Balanced HandsYes
Right handBad BrainsYes
Left ringArrow of the Orc DefenderNo
Right ringThe Keeper's RingYes
BoltsBoltNo
Creature hideNPC {Zombie Walk}No

Inventory (5)

ItemItem TypeLootablePickpocketable
Potion of HealPotionsYesYes
The Keeper's RobeCloth & RobesYesNo
Soft StepBootsYesNo
Amulet of Vitality +6AmuletsYesNo
Ring of Disease ImmunityRingsYesNo

Feats (93)

Skills

SkillRanks
Concentration80
Discipline80
Heal40
Hide40
Listen80
Lore11
Move Silently40
Spellcraft90
Spot50
Use Magic Device80
Craft Trap2
Intimidate50

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked