Dol Guldur Gate Keeper

ResRef
dolguldurgatekee
Tag
DolGuldurGateKeeper
Race
Elf
Appearance
(Dynamic) Elf
Class(es)
WeaponMaster 20/Wizard 60/Pale_Master 20
HP
6,000
CR
696.0
Faction
Evil (id 5)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Mirkwood: Dol Guldur115 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str102Dex44 (+2 racial)Con29 (-2 racial, +6 item)Int42Wis15Cha72

Classes

ClassLevel
WeaponMaster20
Wizard60
Pale_Master20

A tall figure stands amidst the shadows, its elven features twisted by a cruel, dark influence. It wields a massive blade with lethal precision, moving with a fluid grace that belies its formidable strength.

Combat

HP6,000AC71 (10 base + +17 Dex + +38 natural (NaturalAC) + +2 natural (Armor Skin) + +4 dodge (haste))BAB+30
Fort+9Ref+17Will+2
Spell Resistance20

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Ability BonusesConstitution +6
Skill BonusesConcentration +50, Spellcraft +50
Damage ReductionSoak10, bypass +10
Damage ImmunityBludgeoning (75%), Divine (90%), Fire (50%), Negative (90%), Piercing (75%), Positive (90%), Slashing (75%), Sonic (90%)
Misc ImmunityDeath Magic, Fear, Knockdown, Level/Ability Drain (racial, gear), Mind-Affecting Spells, Paralysis
Immunity: SpellsFlesh to Stone, Harm
Immunity: Spell Level4th level and below
Regen: Vampiric+2 HP/hit
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), True Seeing, Darkvision

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handBad BrainsWhipMelee+89/+84/+79/+741d2+59 (60–61) + Damage Bonus Magical 2d8, Damage Bonus Negative 2d8, Damage Bonus Piercing 2d10, Massive Criticals 2d10, On Hit Properties Disease DC 2620/x2

Spells

Wizard

Level 1 (Memorized)True Strike ×5
Level 4 (Memorized)Death Armor [mm:2] ×15
Level 6 (Memorized)Elemental Shield [mm:2] ×15
Level 8 (Memorized)Horrid Wilting ×10
Level 9 (Memorized)Flesh to Stone [mm:4], Isaac's Greater Missile Storm [mm:4] ×30

Special abilities

Spell/abilityCaster levelUses
Aura of Glory - Cursed158/day
Aura of Stunning01/day
Epic Spell: Epic Mage Armor01/day
Epic Spell: Epic Warding01/day
Epic Spell: Greater Ruin01/day
Etherealness01/day
Horrid Wilting1510/day
Shadow Shield152/day
Weird152/day

Equipment

SlotItemLootable
ChestThe Keeper's Robe {empty}No
ArmsGloves of the Balanced HandsYes
Right handBad BrainsYes
Left ringArrow of the Orc DefenderNo
Right ringThe Keeper's RingYes
BoltsBoltNo
Creature hideNPC {Zombie Walk}No

Inventory (5)

ItemItem TypeLootablePickpocketable
Potion of HealPotionsYesYes
The Keeper's RobeCloth & RobesYesNo
Soft StepBootsYesNo
Amulet of Vitality +6AmuletsYesNo
Ring of Disease ImmunityRingsYesNo

Feats (93)

Skills

SkillRanksTotalBreakdown
Concentration80+13980 ranks +9 Con +50 items
Discipline80+12680 ranks +46 Str
Heal40+4240 ranks +2 Wis
Hide40+5740 ranks +17 Dex
Listen80+8480 ranks +2 Wis +2 skillaffinitylisten
Lore11+2711 ranks +16 Int
Move Silently40+5740 ranks +17 Dex
Parry0+170 ranks +17 Dex
Perform0+310 ranks +31 Cha
Persuade0+310 ranks +31 Cha
Search0+180 ranks +16 Int +2 skillaffinitysearch
Spellcraft90+16690 ranks +16 Int +10 FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT +50 items
Spot50+5450 ranks +2 Wis +2 skillaffinityspot
Taunt0+310 ranks +31 Cha
Use Magic Device80+11180 ranks +31 Cha
Appraise0+160 ranks +16 Int
Craft Trap2+182 ranks +16 Int
Bluff0+310 ranks +31 Cha
Intimidate50+8150 ranks +31 Cha
Craft Armor0+160 ranks +16 Int
Craft Weapon0+160 ranks +16 Int
Ride0+170 ranks +17 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked