Boromir, Steward of Gondor

ResRef
ds_creature009
Tag
BoromirStewardofGondor
Race
Human
Appearance
(Dynamic) Human
Class(es)
Fighter 40/Ranger 30/Barbarian 60
HP
8,460
CR
1461.0
Faction
Merchant (id 3)
Conversation
ds_attack

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str102Dex62Con62Int62Wis62Cha59

Classes

ClassLevel
Fighter40
Ranger30
Barbarian60

Combat

HP8,460 (8,400 + 60 Epic Toughness)AC82 (10 base + +26 Dex + +12 natural (NaturalAC) + +6 armor + +7 armor enchant + +2 shield + +7 shield enchant + +8 dodge (items) + +4 dodge (haste))BAB+40
Fort+35Ref+30Will+35

AC extras: +7 AC Bonus, +7 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+8
Skill BonusesListen +50, Spot +50
Damage ResistanceAcid 50/-, Cold 10/-, Divine 5/-, Electrical 10/-, Fire 50/-, Piercing 5/-, Slashing 5/-, Sonic 5/-
Damage ReductionSoak15, bypass +10
Damage ImmunityAcid (50%), Bludgeoning (50%), Divine (50%), Negative (50%), Piercing (50%), Slashing (50%)
Misc ImmunityDeath Magic, Disease (racial, gear), Fear, Knockdown (racial, gear), Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Immunity: SpellsBigby's Clenched Fist, Bigby's Crushing Hand, Bigby's Forceful Hand, Bigby's Grasping Hand, Drown, Flesh to Stone, Harm, Implosion
Regeneration+20 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handSword of The Stewards {EPIC}longswordMelee+109/+104/+99/+941d8+61 (62–69) + Damage Bonus Divine 18, Damage Bonus Electrical 2d12, Damage Bonus Fire 2d12, Damage Bonus Slashing 2d12, Massive Criticals 2019-20/x2

Spells

Ranger

Level 1 (Memorized)Cure Light Wounds, Entangle
Level 2 (Memorized)One with the Land
Level 3 (Memorized)Summon Creature III
Level 4 (Memorized)Polymorph Self

Special abilities

Spell/abilityCaster levelUses
Aura of Protection02/day
Aura of Stunning01/day
Psionic Mind Blast 10m Radius01/day
Pulse, Water Elemental Drown02/day

Equipment

SlotItemLootable
ChestBoromir's PlateYes
Right handSword of The Stewards {EPIC}No
Left handShield of BoromirYes
CloakCloak of KingsNo
Left ringBoss Ring UNDROPABLENo
NeckAmulet of Natural Armor +7No
BeltNightsmokeYes
Creature hideNPC Buff Gear **No

Feats (41)

Skills

SkillRanksTotalBreakdown
Animal Empathy15+5215 ranks +24 Cha +10 FEAT_EPIC_SKILL_FOCUS_ANIMAL_EMPATHY +3 SkillFocusAnim
Concentration16+4216 ranks +26 Con
Discipline31+7731 ranks +46 Str
Heal31+5731 ranks +26 Wis
Hide15+3215 ranks +26 Dex -9 armor check
Listen30+10630 ranks +26 Wis +50 items
Lore1+271 ranks +26 Int
Move Silently0+170 ranks +26 Dex -9 armor check
Parry31+4831 ranks +26 Dex -9 armor check
Perform0+240 ranks +24 Cha
Persuade0+240 ranks +24 Cha
Search0+260 ranks +26 Int
Spot0+760 ranks +26 Wis +50 items
Taunt15+3915 ranks +24 Cha
Appraise0+260 ranks +26 Int
Craft Trap1+271 ranks +26 Int
Bluff0+240 ranks +24 Cha
Intimidate15+3915 ranks +24 Cha
Craft Armor1+271 ranks +26 Int
Craft Weapon2+282 ranks +26 Int
Ride0+260 ranks +26 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeat
ScriptOnNotice
ScriptEndRound
ScriptDialogue
ScriptAttacked
ScriptDamaged
ScriptDeath
ScriptDisturbed
ScriptSpawnleash_spawn
ScriptRested
ScriptSpellAt
ScriptUserDefine
ScriptOnBlocked