Nature's Defender

ResRef
forestwalkerofmi
Tag
NaturesDefender
Race
Elf
Appearance
(Dynamic) Elf
Class(es)
Ranger 20/Druid 40
HP
1,340
CR
133.0
Faction
Defender (id 4)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str95 (+3 item)Dex59 (+2 racial, +5 item)Con53 (-2 racial, +3 item)Int58 (+6 item)Wis98 (+6 item)Cha58 (+6 item)

Classes

ClassLevel
Ranger20
Druid40

This elf lunges from the foliage with a curved blade to sever the thread of any trespasser. It moves with fluid grace, parrying every blow before delivering precise, lethal cuts to the vitals of its enemies.

Combat

HP1,340AC93 (10 base + +24 Dex + +43 natural (NaturalAC) + +7 armor enchant + +5 dodge (items) + +4 dodge (haste))BAB+35
Fort+21Ref+29Will+64
Spell Resistance32

AC extras: +7 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Retaliation. When struck, this creature will instantly slay Good-aligned player characters that strike it. (OnDamaged: goodcheatorguard)

Abilities & combat properties

AC Bonus (Dodge, items)+5
Ability BonusesCharisma +6, Constitution +3, Dexterity +5, Intelligence +6, Strength +3, Wisdom +6
Skill BonusesDiscipline +12, Heal +2, Hide +7, Listen +53, Move Silently +7, Spot +54
Damage ResistanceAcid 50/-, Bludgeoning 15/-, Cold 10/-, Divine 5/-, Electrical 5/-, Fire 15/-, Magical 5/-, Negative 10/-, Piercing 5/-, Positive 5/-, Slashing 15/-, Sonic 10/-
Damage ReductionSoak50, bypass +5
Misc ImmunityDisease, Fear, Paralysis, Poison
Regeneration+14 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handHeart of The WildmagicstaffMelee+89/+84/+79/+741d6+42 (43–48)20/x2

Spells

Druid

Level 2 (Memorized)Barkskin
Level 5 (Memorized)Death Ward, Ice Storm ×3
Level 6 (Memorized)Drown ×4, Greater Dispelling ×2
Level 7 (Memorized)Aura of Vitality, Fire Storm ×2, Harm ×2, Heal, True Seeing
Level 8 (Memorized)Finger of Death ×5, Premonition

Equipment

SlotItemLootable
HeadHelm of LorienNo
ChestHide of the Forest SpiritNo
BootsNatures' WrapYes
ArmsThurindil's CorruptionNo
Right handHeart of The WildYes
Creature hideCrittable guard skinNo

Feats (14)

Skills

SkillRanksTotalBreakdown
Animal Empathy33+5733 ranks +24 Cha
Concentration40+6140 ranks +21 Con
Discipline54+10854 ranks +42 Str +12 items
Heal20+6620 ranks +44 Wis +2 items
Hide0+310 ranks +24 Dex +7 items
Listen22+11822 ranks +44 Wis +2 Alertness +50 items (capped from +53)
Lore0+240 ranks +24 Int
Move Silently0+310 ranks +24 Dex +7 items
Parry0+240 ranks +24 Dex
Perform0+240 ranks +24 Cha
Persuade0+240 ranks +24 Cha
Search0+240 ranks +24 Int
Spot13+10913 ranks +44 Wis +2 Alertness +50 items (capped from +54)
Taunt0+240 ranks +24 Cha
Appraise0+240 ranks +24 Int
Craft Trap0+240 ranks +24 Int
Bluff0+240 ranks +24 Cha
Intimidate0+240 ranks +24 Cha
Craft Armor0+240 ranks +24 Int
Craft Weapon0+240 ranks +24 Int
Ride0+240 ranks +24 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagedgoodcheatorguard
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte