Gondorian Guardsman

ResRef
gondorianguar001
Tag
ms_minas2
Race
Human
Appearance
(Dynamic) Human
Class(es)
Fighter 32
HP
1,400
CR
80.0
Faction
Good (id 6)
Conversation
—

★ Server First: first slain by PiC Wizardrix [szescian82] on 2026-07-28 14:46:13.

Kills

TotalSoloParty
12120

Top Killers

#PlayerCharacterSoloPartyTotalLast Kill
1ray1 .06062026-08-29
2szescian82PiC Wizardrix3032026-07-28
3Balendin_2222zzzz asdfweras3032026-08-30

Where to find

Placed directly

AreaCountRespawn
Minas Tirith: City1015 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str40Dex40Con40Int40Wis30Cha30

Classes

ClassLevel
Fighter32

Polished plate armor reflects the dim light of the city. These disciplined soldiers hold a firm line, driving their spears and longswords with practiced precision against any who would breach the walls.

Combat

HP1,400AC77 (10 base + +15 Dex + +20 natural (NaturalAC) + +8 armor + +5 armor enchant + +3 shield + +5 shield enchant + +7 dodge (items) + +4 dodge (haste))BAB+20
Fort+20Ref+15Will+10
Spell Resistance10

AC extras: +5 AC Bonus, +5 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+7
Save vs. Fortitude+5
Skill BonusesDiscipline +10
Damage ResistanceAcid 25/-, Bludgeoning 20/-, Cold 15/-, Divine 15/-, Electrical 10/-, Fire 10/-, Negative 15/-, Piercing 20/-, Positive 30/-, Slashing 20/-, Sonic 15/-
Misc ImmunityDisease, Fear, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Regeneration+5 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handGondorian LongswordlongswordMelee+43/+38/+33/+281d8+21 (22–29) + Damage Bonus Electrical 1d4, Damage Bonus Piercing 1d4, Damage Bonus Slashing 1d4, Damage Bonus Sonic 1d4, Massive Criticals 2d819-20/x2

Equipment

SlotItemLootable
HeadGondorian HelmYes
ChestGondorian PlateYes
Right handGondorian LongswordYes
Left handShield of GondorYes
Creature hideSkin of GondorNo

Feats (24)

Skills

SkillRanksTotalBreakdown
Concentration0+150 ranks +15 Con
Discipline65+9065 ranks +15 Str +10 items
Heal0+100 ranks +10 Wis
Hide0-30 ranks +15 Dex -18 armor check
Listen0+120 ranks +10 Wis +2 Alertness
Lore0+150 ranks +15 Int
Move Silently0-30 ranks +15 Dex -18 armor check
Parry22+1922 ranks +15 Dex -18 armor check
Perform0+100 ranks +10 Cha
Persuade0+100 ranks +10 Cha
Search0+150 ranks +15 Int
Spot0+120 ranks +10 Wis +2 Alertness
Taunt2+122 ranks +10 Cha
Appraise0+150 ranks +15 Int
Craft Trap0+150 ranks +15 Int
Bluff0+100 ranks +10 Cha
Intimidate0+100 ranks +10 Cha
Craft Armor0+150 ranks +15 Int
Craft Weapon0+150 ranks +15 Int
Ride0+150 ranks +15 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathstaticspawn
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked