Gondorian Guardsman

ResRef
gondorianguar0_2
Tag
ms_minas2
Race
Human
Appearance
(Dynamic) Human
Class(es)
Fighter 32
HP
1,400
CR
80.0
Faction
Good (id 6)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Minas Tirith: Watchman Defender's Head Quarters120 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str40Dex40Con40Int40Wis30Cha30

Classes

ClassLevel
Fighter32

These soldiers march with a disciplined, steady gait and hold their positions with iron resolve. They meet intruders with disciplined spear thrusts and coordinated shield bashes designed to break a foe's line.

Combat

HP1,400AC69 (10 base + +15 Dex + +20 natural (NaturalAC) + +8 armor + +5 armor enchant + +7 dodge (items) + +4 dodge (haste))BAB+20
Fort+15Ref+15Will+10
Spell Resistance32

AC extras: +5 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+7
Skill BonusesDiscipline +10, Listen +50, Spot +50
Damage ResistanceAcid 50/-, Bludgeoning 15/-, Cold 15/-, Divine 5/-, Electrical 5/-, Fire 15/-, Magical 5/-, Negative 10/-, Piercing 15/-, Positive 5/-, Slashing 5/-, Sonic 5/-
Damage ReductionSoak50, bypass +5
Misc ImmunityDisease, Fear, Mind-Affecting Spells, Paralysis, Poison
Regeneration+10 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handGondorian LongswordlongswordMelee+43/+38/+33/+281d8+21 (22–29) + Damage Bonus Electrical 1d4, Damage Bonus Piercing 1d4, Damage Bonus Slashing 1d4, Damage Bonus Sonic 1d4, Massive Criticals 2d819-20/x2

Equipment

SlotItemLootable
HeadGondorian HelmYes
ChestGondorian PlateYes
Right handGondorian LongswordYes
Left handShield of GondorYes
Creature hideCrittable guard skinNo

Feats (24)

Skills

SkillRanksTotalBreakdown
Concentration0+150 ranks +15 Con
Discipline65+9065 ranks +15 Str +10 items
Heal0+100 ranks +10 Wis
Hide0+70 ranks +15 Dex -8 armor check
Listen0+620 ranks +10 Wis +2 Alertness +50 items
Lore0+150 ranks +15 Int
Move Silently0+70 ranks +15 Dex -8 armor check
Parry22+2922 ranks +15 Dex -8 armor check
Perform0+100 ranks +10 Cha
Persuade0+100 ranks +10 Cha
Search0+150 ranks +15 Int
Spot0+620 ranks +10 Wis +2 Alertness +50 items
Taunt2+122 ranks +10 Cha
Appraise0+150 ranks +15 Int
Craft Trap0+150 ranks +15 Int
Bluff0+100 ranks +10 Cha
Intimidate0+100 ranks +10 Cha
Craft Armor0+150 ranks +15 Int
Craft Weapon0+150 ranks +15 Int
Ride0+150 ranks +15 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathstaticspawn
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked