Green Dragon Inn Keeper

ResRef
greendragoninn_3
Tag
GreenDragonInnKeeper
Race
Halfling
Appearance
(Dynamic) Halfling
Class(es)
Fighter 1
HP
13
CR
0.5
Faction
Commoner (id 2)
Conversation
greendragon2

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Green Dragon Inn115 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str14 (-2 racial)Dex15 (+2 racial)Con16Int10Wis10Cha9

Classes

ClassLevel
Fighter1

A small figure in simple tunic moves among the tables of the inn. This halfling defends its establishment by wielding a sturdy ladle and a heavy wooden chair to push back intruders.

Combat

HP13AC12 (10 base + +2 Dex)BAB+1
Fort+3Ref+2Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

Unarmed: +3 · 1d3 +2

Equipment

SlotItemLootable
ChestGreen Dragon Inn Keeper clothes 2No

Feats (10)

Skills

SkillRanksTotalBreakdown
Concentration1+41 ranks +3 Con
Discipline2+42 ranks +2 Str
Heal2+22 ranks
Hide0+20 ranks +2 Dex
Lore1+11 ranks
Move Silently0+20 ranks +2 Dex
Parry2+42 ranks +2 Dex
Perform0-10 ranks -1 Cha
Persuade0-10 ranks -1 Cha
Taunt0-10 ranks -1 Cha
Craft Trap1+11 ranks
Bluff0-10 ranks -1 Cha
Intimidate0-10 ranks -1 Cha
Craft Armor1+11 ranks
Craft Weapon2+22 ranks
Ride0+20 ranks +2 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked