Spell Trigger

ResRef
jass_spelltrig
Tag
jass_spelltrig
Race
Construct
Appearance
(Null Human)
Class(es)
Cleric 40/Wizard 40/Druid 40
HP
120
CR
79.0
Faction
Merchant (id 3)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str22Dex22Con22Int37Wis37Cha37

Classes

ClassLevel
Cleric40
Wizard40
Druid40

You look around suspicously, but see nothing...

Combat

HP120AC26 (10 base + +6 Dex + +10 natural (NaturalAC))BAB+25
Fort+6Ref+6Will+13

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

Unarmed: +31/+26/+21/+16 · 1d6 +6

Equipment

SlotItemLootable
Creature hideConstruct PropertiesNo

Skills

SkillRanksTotalBreakdown
Concentration0+60 ranks +6 Con
Discipline0+60 ranks +6 Str
Heal0+130 ranks +13 Wis
Hide0+60 ranks +6 Dex
Listen0+130 ranks +13 Wis
Lore0+130 ranks +13 Int
Move Silently0+60 ranks +6 Dex
Parry0+60 ranks +6 Dex
Perform0+130 ranks +13 Cha
Persuade0+130 ranks +13 Cha
Search0+130 ranks +13 Int
Spot0+130 ranks +13 Wis
Taunt0+130 ranks +13 Cha
Appraise0+130 ranks +13 Int
Craft Trap0+130 ranks +13 Int
Bluff0+130 ranks +13 Cha
Intimidate0+130 ranks +13 Cha
Craft Armor0+130 ranks +13 Int
Craft Weapon0+130 ranks +13 Int
Ride0+60 ranks +6 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatj_ai_spelltrig2
ScriptOnNotice
ScriptEndRound
ScriptDialogue
ScriptAttacked
ScriptDamaged
ScriptDeath
ScriptDisturbed
ScriptSpawnj_ai_spelltrig1
ScriptRested
ScriptSpellAt
ScriptUserDefine
ScriptOnBlocked