Isidur the Understudy

ResRef
lilviper
Tag
LilViper
Race
Halfling
Appearance
(Dynamic) Halfling
Class(es)
Monk 30/Assassin 30
HP
6,080
CR
396.0
Faction
Hostile (id 1)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str80 (-2 racial)Dex64 (+2 racial)Con42Int22Wis42Cha22

Classes

ClassLevel
Monk30
Assassin30

From afar, this halfling appears as a mere traveler blending into the brush. Once close, it reveals its prowess by parrying with masterly grace and delivering precise, lethal blows that can fell even the most seasoned warriors.

Combat

HP6,080 (6,000 + 80 Epic Toughness)AC77 (10 base + +27 Dex + +10 natural (NaturalAC) + +4 dodge (haste) + +4 dodge (Tumble, 21 ranks) + +16 Wis (monk) + +6 dodge (monk level))BAB+30
Fort+16Ref+27Will+16
Spell Resistance40

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Damage ResistanceAcid 20/-, Cold 20/-, Fire 30/-, Magical 5/-
Damage ImmunityAcid (50%)
Misc ImmunityDeath Magic, Disease, Fear, Knockdown, Level/Ability Drain, Paralysis, Poison
Immunity: SpellsDominate Monster, Flesh to Stone, Harm
Regeneration+10 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (R)Vipers FistcbludgweaponMelee+86/+83/+80/+77/+74—20/x2
Creature weapon (L)Vipers FistcbludgweaponMelee+86/+83/+80/+77/+74—20/x2

Spells

Special abilities

Spell/abilityCaster levelUses
Aura of Stunning02/day

Equipment

SlotItemLootable
ChestTrainer's Garb *blank*No
Creature weapon (R)Vipers FistNo
Creature weapon (L)Vipers FistNo
Creature hideTrainer SkinNo

Inventory (12)

ItemItem TypeLootablePickpocketable
Potion of HealPotionsNoNo
Potion of HealPotionsNoYes
Belt of Agility +6BeltsYesNo
Boots of Reflexes +10BootsNoNo
Flesh of the UndeadCloaksYesNo
Amulet of Blind FaithAmuletsYesNo
Gold PieceMiscellaneousYesNo
Gold PieceMiscellaneousYesNo
Gold PieceMiscellaneousYesNo
Gold PieceMiscellaneousYesYes
Gold PieceMiscellaneousYesNo
Viper StrikeBracers & GauntletsYesNo

Feats (71)

Skills

SkillRanksTotalBreakdown
Concentration1+171 ranks +16 Con
Disable Trap20+2620 ranks +6 Int
Discipline1+361 ranks +35 Str
Heal1+171 ranks +16 Wis
Hide61+8861 ranks +27 Dex
Listen41+5941 ranks +16 Wis +2 skillaffinitylisten
Lore1+71 ranks +6 Int
Move Silently61+9061 ranks +27 Dex +2 skillaffinitymovesi
Open Lock20+4720 ranks +27 Dex
Parry2+292 ranks +27 Dex
Perform0+60 ranks +6 Cha
Persuade41+4741 ranks +6 Cha
Search20+2620 ranks +6 Int
Set Trap20+5720 ranks +27 Dex +10 FEAT_EPIC_SKILL_FOCUS_SETTRAP
Spot0+160 ranks +16 Wis
Taunt0+60 ranks +6 Cha
Appraise0+60 ranks +6 Int
Tumble21+4821 ranks +27 Dex
Craft Trap21+2721 ranks +6 Int
Bluff0+60 ranks +6 Cha
Intimidate0+60 ranks +6 Cha
Craft Armor0+60 ranks +6 Int
Craft Weapon0+60 ranks +6 Int
Ride0+270 ranks +27 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked