Meroim Felklear

ResRef
meroim
Tag
Meroim
Race
Halfling
Appearance
(Dynamic) Halfling
Class(es)
Rogue 1
HP
8
CR
0.5
Faction
Commoner (id 2)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Brandywine Inn : Second Floor115 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str10 (-2 racial)Dex18 (+2 racial)Con14Int10Wis12Cha10

Classes

ClassLevel
Rogue1

A common halfling who blends easily into the shadows of a guest room. He relies on his small stature to evade notice before lunging with a hidden blade to surprise his foe.

Combat

HP8AC14 (10 base + +4 Dex)BAB+0
Fort+2Ref+4Will+1

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handDaggerdaggerMelee+01d4 (1–4)19-20/x2

Equipment

SlotItemLootable
ChestRogue's TunicNo
Right handDaggerNo

Feats (8)

Skills

SkillRanksTotalBreakdown
Concentration0+20 ranks +2 Con
Disable Trap4+44 ranks
Heal0+10 ranks +1 Wis
Hide4+84 ranks +4 Dex
Listen4+74 ranks +1 Wis +2 skillaffinitylisten
Move Silently4+104 ranks +4 Dex +2 skillaffinitymovesi
Open Lock4+84 ranks +4 Dex
Parry0+40 ranks +4 Dex
Pick Pocket4+84 ranks +4 Dex
Spot4+54 ranks +1 Wis
Ride0+40 ranks +4 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte