Minotaur Death Dealer

ResRef
minotaurboss001
Tag
MinotaurDeathDealer
Race
Humanoid_Monstrous
Appearance
Minotaur: Shaman
Class(es)
Monstrous 8/Barbarian 12
HP
266
CR
18.0
Faction
Hostile (id 1)
Conversation
—

Kills

TotalSoloParty
32320

Top Killers

#PlayerCharacterSoloPartyTotalLast Kill
1Vert PatterSamir Swift140142026-08-01
2ram1500Rayzor Saccor II110112026-08-08
3Vert PatterDragrin3032026-08-07
4ram1500Ares Saccor2022026-08-03
5ram1500Timo Saccor2022026-08-09

Where to find

Encounter pools

AreaEncounterEncounter ResRefRespawn
Kallrist, East shoreminotaursminotaurs6 min 40 s
Kallrist, Land bridgeminotaursminotaurs6 min 40 s
Kallrist, North shoreminotaursminotaurs6 min 40 s
Kallrist, Outer banksminotaursminotaurs6 min 40 s
Plane of the Renderplainofrenderplainofrender33 min 20 s
Plane of the Renderplainofrenderplainofrender16 min 40 s

Abilities

Str42 (+2 item)Dex10Con15Int7Wis10Cha8

Classes

ClassLevel
Monstrous8
Barbarian12

Strong, fiercely territorial creatures, Minotaurs often lair in vast underground labyrinths where their keen memory gives them an advantage over their lost and confused prey.

Combat

HP266AC24 (10 base + +0 Dex + +14 natural (NaturalAC))BAB+20
Fort+2Ref+0Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Ability BonusesStrength +2

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handMinotaur Chieftain GreataxegreataxeMelee+37/+32/+27/+221d12+16 (17–28) + Damage Bonus Slashing 1d420/x3
Creature weapon (R)Claw3d6cslshprcweapMelee+36/+31/+26/+21—20/x2
Creature weapon (L)Claw3d6cslshprcweapMelee+36/+31/+26/+21—20/x2
Creature weapon (bite)Claw3d6cslshprcweapMelee+36/+31/+26/+21—20/x2

Spells

Special abilities

Spell/abilityCaster levelUses
Bolt, Fire12/day

Equipment

SlotItemLootable
HeadHorns of the MinotaurNo
Right handMinotaur Chieftain GreataxeYes
Creature weapon (R)Claw3d6No
Creature weapon (L)Claw3d6No
Creature weapon (bite)Claw3d6No

Inventory (3)

ItemItem TypeLootablePickpocketable
Potion of Cure Critical WoundsPotionsYesYes
Potion of Cure Critical WoundsPotionsYesYes
Potion of Cure Critical WoundsPotionsYesYes

Feats (12)

Skills

SkillRanksTotalBreakdown
Concentration0+20 ranks +2 Con
Discipline15+3115 ranks +16 Str
Listen8+88 ranks
Lore0-20 ranks -2 Int
Parry3+33 ranks
Perform0-10 ranks -1 Cha
Persuade0-10 ranks -1 Cha
Search6+46 ranks -2 Int
Spot25+2525 ranks
Taunt0-10 ranks -1 Cha
Appraise0-20 ranks -2 Int
Craft Trap0-20 ranks -2 Int
Bluff0-10 ranks -1 Cha
Intimidate0-10 ranks -1 Cha
Craft Armor0-20 ranks -2 Int
Craft Weapon0-20 ranks -2 Int

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte