Myconid Sprout

ResRef
myconid001
Tag
Myconidsprout
Race
Plant
Appearance
Myconid: Sprout* (Schazzwozzer)
Class(es)
Monstrous 15
HP
112
CR
10.0
Faction
Hostile (id 1)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Encounter pools

AreaEncounterEncounter ResRefRespawn
Old Forest RoadMyconid lvl8-10blueprint0014 min

Abilities

Str50Dex8 (-2 racial)Con17 (+2 racial)Int7Wis10Cha8

Classes

ClassLevel
Monstrous15

This fungal growth moves with a lurching, deliberate gait, its body a cluster of pale stalks and caps. It lashes out with thick, fibrous tendrils to ensnare and crush its foes.

Combat

HP112AC9 (10 base + -1 Dex)BAB+15
Fort+3Ref-1Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

Misc ImmunityMind-Affecting Spells, Paralysis, Poison

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

Unarmed: +35/+30/+25 · 1d6 +20

Spells

Special abilities

Spell/abilityCaster levelUses
Troglodyte Stench02/day

Equipment

SlotItemLootable
Creature hide[TLK#16807596]No

Skills

SkillRanksTotalBreakdown
Concentration0+30 ranks +3 Con
Discipline16+3616 ranks +20 Str
Hide0-10 ranks -1 Dex
Lore0-20 ranks -2 Int
Move Silently0-10 ranks -1 Dex
Parry2+12 ranks -1 Dex
Perform0-10 ranks -1 Cha
Persuade0-10 ranks -1 Cha
Search0-20 ranks -2 Int
Taunt0-10 ranks -1 Cha
Appraise0-20 ranks -2 Int
Craft Trap0-20 ranks -2 Int
Bluff0-10 ranks -1 Cha
Intimidate0-10 ranks -1 Cha
Craft Armor0-20 ranks -2 Int
Craft Weapon0-20 ranks -2 Int
Ride0-10 ranks -1 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked