Black Numenorean Assassin

ResRef
numenoreanpatrol
Tag
NumenoreanAssassin
Race
Elf
Appearance
(Dynamic) Elf
Class(es)
Fighter 20/Ranger 20
HP
1,660
CR
331.0
Faction
Evil (id 5)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Encounter pools

AreaEncounterEncounter ResRefRespawn
Great East Roadcarndumoutsidecarndumoutside5 min
The Angmar Mountain Rangecarndumoutsidecarndumoutside3 min 20 s

Abilities

Str36Dex38 (+2 racial)Con34 (-2 racial)Int36Wis36Cha36

Classes

ClassLevel
Fighter20
Ranger20

From afar, this slender figure blends into the shadows like a ghost of the forest. Once it closes the distance, the elf lunges with lethal precision to end a life in a single, fluid motion.

Combat

HP1,660 (1,480 + 180 Epic Toughness)AC52 (10 base + +14 Dex + +11 natural (NaturalAC) + +2 natural (Armor Skin) + +3 armor + +5 armor enchant + +7 dodge (items))BAB+40
Fort+12Ref+19Will+13

AC extras: +5 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+7
Save vs. Reflex+5
Skill BonusesHide +20, Listen +5, Move Silently +20, Spot +5
Damage ReductionSoak10, bypass +10
Misc AbilitiesDarkvision

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handDevil's AdvocatedaggerMelee+65/+60/+55/+501d4+13 (14–17) + Damage Bonus Negative 2d12, Damage Bonus Piercing 2d12, Damage Bonus vs. Alignment Group Good 2d12, Damage Bonus vs. Alignment Group Good 2d12, Massive Criticals 1d1219-20/x2
Left handDevil's AdvocatedaggerMelee+65/+60/+55/+501d4+13 (14–17) + Damage Bonus Negative 2d12, Damage Bonus Piercing 2d12, Damage Bonus vs. Alignment Group Good 2d12, Damage Bonus vs. Alignment Group Good 2d12, Massive Criticals 1d1219-20/x2

Spells

Ranger

Level 1 (Memorized)Cure Light Wounds, Entangle, Magic Fang
Level 2 (Memorized)Cat's Grace, One with the Land, Protection from Elements
Level 3 (Memorized)Greater Magic Fang, Invisibility Purge, Summon Creature III
Level 4 (Memorized)Freedom of Movement, Polymorph Self, Summon Creature IV

Equipment

SlotItemLootable
HeadCowl of DarknessYes
ChestShadow SkinYes
Right handDevil's AdvocateNo
Left handDevil's AdvocateYes

Feats (29)

Skills

SkillRanksTotalBreakdown
Animal Empathy20+4320 ranks +13 Cha +10 FEAT_EPIC_SKILL_FOCUS_ANIMAL_EMPATHY
Concentration21+3321 ranks +12 Con
Discipline65+7865 ranks +13 Str
Heal21+3421 ranks +13 Wis
Hide20+5320 ranks +14 Dex +20 items -1 armor check
Listen0+200 ranks +13 Wis +2 skillaffinitylisten +5 items
Lore1+141 ranks +13 Int
Move Silently0+330 ranks +14 Dex +20 items -1 armor check
Parry20+3320 ranks +14 Dex -1 armor check
Perform0+130 ranks +13 Cha
Persuade0+130 ranks +13 Cha
Search0+150 ranks +13 Int +2 skillaffinitysearch
Spot0+200 ranks +13 Wis +2 skillaffinityspot +5 items
Taunt0+130 ranks +13 Cha
Appraise0+130 ranks +13 Int
Craft Trap1+141 ranks +13 Int
Bluff0+130 ranks +13 Cha
Intimidate0+130 ranks +13 Cha
Craft Armor1+141 ranks +13 Int
Craft Weapon1+141 ranks +13 Int
Ride0+140 ranks +14 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked