White Stag

ResRef
nw_deerstag_3
Tag
NW_DEERSTAG1
Race
Animal
Appearance
Deer: Stag: White
Class(es)
Animal 1
HP
5
CR
0.3333
Faction
Commoner (id 2)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Beorn715 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str10Dex11Con10Int3Wis12Cha10

Classes

ClassLevel
Animal1

This creature bolts from the brush, its pale fur shimmering against the shadows. It uses its sharp antlers to gore foes and delivers powerful kicks to any who stand in its path.

Combat

HP5AC10 (10 base + +0 Dex)BAB+0
Fort+0Ref+0Will+1

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (bite)Gore1d6cpiercweaponMelee+0—20/x2

Equipment

SlotItemLootable
Creature weapon (bite)Gore1d6No

Feats (1)

Skills

SkillRanksTotalBreakdown
Heal0+10 ranks +1 Wis
Listen3+43 ranks +1 Wis
Lore0-40 ranks -4 Int
Search0-40 ranks -4 Int
Spot3+43 ranks +1 Wis
Appraise0-40 ranks -4 Int
Craft Trap0-40 ranks -4 Int
Craft Armor0-40 ranks -4 Int
Craft Weapon0-40 ranks -4 Int

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_herbivore
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte