Dog

ResRef
nw_dog
Tag
NW_DOG
Race
Animal
Appearance
Dog
Class(es)
Animal 2
HP
15
CR
1.0
Faction
Commoner (id 2)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Whitfurrows115 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str15Dex11Con15Int3Wis12Cha6

Classes

ClassLevel
Animal2

Easily domesticated and trained, the common Dog has been a popular guard, hunting servant, and travelling companion for ages.

Combat

HP15AC10 (10 base + +0 Dex)BAB+1
Fort+2Ref+0Will+1

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (bite)Bite1d4cslashweaponMelee+3—20/x2

Equipment

SlotItemLootable
Creature weapon (bite)Bite1d4No

Feats (1)

Skills

SkillRanksTotalBreakdown
Concentration0+20 ranks +2 Con
Discipline0+20 ranks +2 Str
Heal0+10 ranks +1 Wis
Listen5+65 ranks +1 Wis
Lore0-40 ranks -4 Int
Perform0-20 ranks -2 Cha
Persuade0-20 ranks -2 Cha
Search0-40 ranks -4 Int
Spot5+65 ranks +1 Wis
Taunt0-20 ranks -2 Cha
Appraise0-40 ranks -4 Int
Craft Trap0-40 ranks -4 Int
Bluff0-20 ranks -2 Cha
Intimidate0-20 ranks -2 Cha
Craft Armor0-40 ranks -4 Int
Craft Weapon0-40 ranks -4 Int

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte