Whispering Wretch

ResRef
q_rid_wretch
Tag
q_rid_wretch
Race
Humanoid_Goblinoid
Appearance
Goblin: Cave Shaman* (mark h2orat valentine & Luna_C)
Class(es)
Humanoid 60/Assassin 40
HP
8,270
CR
1.0
Faction
Merchant (id 3)
Conversation
q_rid_conv

Kills

Not yet slain by any adventurer.

Where to find

Not placed in any area.

Abilities

Str102Dex42Con42Int42Wis42Cha32

Classes

ClassLevel
Humanoid60
Assassin40

Something pale and thin crouches at the water's edge, all bones and clutching fingers and two great lamp-like eyes. It whispers and argues with itself in the dark. It seems to want to play a game.

Combat

HP8,270AC100 (10 base + +16 Dex + +42 natural (NaturalAC) + +20 dodge (items) + +4 dodge (haste) + +8 dodge (Tumble, 40 ranks))BAB+15
Fort+16Ref+16Will+16

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+20
Damage ResistanceDivine 10/-, Magical 5/-, Negative 50/-, Positive 10/-
Damage ImmunityAcid (90%), Bludgeoning (90%), Cold (50%), Electrical (50%), Fire (50%), Piercing (90%), Slashing (90%)
Misc ImmunityDeath Magic, Fear, Knockdown, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Immunity: SpellsBigby's Interposing Hand, Dominate Monster, Harm, Implosion
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), Freedom of Movement, True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (R)Gollums fistcbludgweaponMelee+82/+77/+72—20/x2
Creature weapon (L)Gollums fistcbludgweaponMelee+82/+77/+72—20/x2

Spells

Special abilities

Spell/abilityCaster levelUses
Psionic Mass Concussion05/day
Pulse, Ability Drain Charisma05/day
Pulse, Ability Drain Constitution05/day
Pulse, Ability Drain Dexterity05/day
Pulse, Ability Drain Intelligence05/day
Pulse, Ability Drain Strength05/day
Pulse, Ability Drain Wisdom05/day
Pulse, Air Elemental Whirlwind05/day
Pulse, Cold05/day
Pulse, Death05/day
Pulse, Disease05/day
Pulse, Fire05/day
Pulse, Holy05/day
Pulse, Level Drain05/day
Pulse, Lightning05/day
Pulse, Negative05/day
Touch, Petrification05/day

Equipment

SlotItemLootable
Creature weapon (R)Gollums fistNo
Creature weapon (L)Gollums fistNo
Creature hideSkin of gullomNo

Feats (80)

Skills

SkillRanksTotalBreakdown
Concentration0+160 ranks +16 Con
Discipline60+10660 ranks +46 Str
Heal0+160 ranks +16 Wis
Hide60+7660 ranks +16 Dex
Listen40+5840 ranks +16 Wis +2 Alertness
Lore0+160 ranks +16 Int
Move Silently0+160 ranks +16 Dex
Parry63+7963 ranks +16 Dex
Perform99+11099 ranks +11 Cha
Persuade0+110 ranks +11 Cha
Search40+5640 ranks +16 Int
Spot40+5840 ranks +16 Wis +2 Alertness
Taunt0+110 ranks +11 Cha
Appraise0+160 ranks +16 Int
Tumble40+5640 ranks +16 Dex
Craft Trap0+160 ranks +16 Int
Bluff0+110 ranks +11 Cha
Intimidate0+110 ranks +11 Cha
Craft Armor0+160 ranks +16 Int
Craft Weapon0+160 ranks +16 Int
Ride0+160 ranks +16 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathx2_def_ondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked