Riddermark Swordsman

ResRef
riddermarkswords
Tag
RiddermarkSwordsman
Race
Human
Appearance
(Dynamic) Human
Class(es)
Fighter 20
HP
234
CR
21.0
Faction
Good (id 6)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Encounter pools

AreaEncounterEncounter ResRefRespawn
Gap of Rohangapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Great North Roadgapofrohancrapgapofrohancrap3 min 20 s
Mering Streamgapofrohancrapgapofrohancrap3 min 20 s
The Pelennor Fieldsgapofrohancrapgapofrohancrap3 min 20 s

Abilities

Str22 (+2 item)Dex20Con25 (+5 item)Int20Wis20Cha20

Classes

ClassLevel
Fighter20

A tall rider in polished mail, recognizable by the high-quality blade at his hip. He maneuvers with practiced grace, using a longsword to parry and deliver swift, disciplined cuts.

Combat

HP234AC48 (10 base + +5 Dex + +20 natural (NaturalAC) + +7 armor + +5 armor enchant + +1 dodge (items))BAB+20
Fort+7Ref+5Will+5

AC extras: +5 AC Bonus

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+1
Ability BonusesConstitution +5, Strength +2
Damage ResistanceSlashing 10/-

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handSpear of the RidermarkshortspearMelee+30/+25/+20/+151d8+6 (7–14) + Damage Bonus Electrical 1d8, Damage Bonus Piercing 1d820/x3

Equipment

SlotItemLootable
HeadHelm of the RidermarkNo
ChestTheoden's ArmorNo
Right handSpear of the RidermarkNo

Feats (24)

Skills

SkillRanksTotalBreakdown
Concentration0+70 ranks +7 Con
Discipline20+2620 ranks +6 Str
Heal0+50 ranks +5 Wis
Hide0-20 ranks +5 Dex -7 armor check
Listen0+70 ranks +5 Wis +2 Alertness
Lore0+50 ranks +5 Int
Move Silently0-20 ranks +5 Dex -7 armor check
Parry22+2022 ranks +5 Dex -7 armor check
Perform0+50 ranks +5 Cha
Persuade0+50 ranks +5 Cha
Search0+50 ranks +5 Int
Spot0+70 ranks +5 Wis +2 Alertness
Taunt2+72 ranks +5 Cha
Appraise0+50 ranks +5 Int
Craft Trap0+50 ranks +5 Int
Bluff0+50 ranks +5 Cha
Intimidate0+50 ranks +5 Cha
Craft Armor0+50 ranks +5 Int
Craft Weapon0+50 ranks +5 Int
Ride0+50 ranks +5 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte