A Golden Protector

ResRef
shguard001
Tag
AGoldenProtector
Race
Construct
Appearance
Shield Guardian
Class(es)
Construct 40
HP
2,180
CR
102.0
Faction
Hostile (id 1)
Conversation
—

★ Server First: first slain by Samir Swift [Vert Patter] on 2026-08-02 18:10:42.

Kills

TotalSoloParty
13130

Top Killers

#PlayerCharacterSoloPartyTotalLast Kill
1Vert PatterSamir Swift130132026-08-15

Where to find

Placed directly

AreaCountRespawn
Kerufall's Lair715 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str45Dex26 (+6 item)Con45Int20Wis20Cha20

Classes

ClassLevel
Construct40

Created by spellcasters and controlled by means of a special amulet, Shield Guardians are predominantly defensive in combat, protecting their masters with unswerving loyalty.

Combat

HP2,180AC58 (10 base + +8 Dex + +26 natural (NaturalAC) + +10 dodge (items) + +4 dodge (haste))BAB+15
Fort+17Ref+8Will+5
Spell Resistance10

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+10
Ability BonusesDexterity +6
Damage ResistanceNegative 10/-
Damage ReductionSoak25, bypass +5
Damage ImmunityBludgeoning (5%), Piercing (5%), Slashing (5%)
Misc ImmunityCritical Hits (racial), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)
Immunity: SpellsTasha's Hideous Laughter
Immunity: Spell Level4th level and below
Regeneration+5 HP/round
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), True Seeing, Darkvision

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (bite)GolemslammercbludgweaponMelee+37/+32/+27—20/x2

Spells

Special abilities

Spell/abilityCaster levelUses
Fireball62/day
Magic Missile62/day
Melf's Acid Arrow62/day

Equipment

SlotItemLootable
Left ringDrot'durtorNo
Right ringRing of All SeeingNo
BeltBelt of Dark WardingNo
Creature weapon (bite)GolemslammerNo
Creature hideShield Guardian PropertiesNo

Inventory (3)

ItemItem TypeLootablePickpocketable
Gold PieceMiscellaneousYesNo
Gold PieceMiscellaneousYesNo
Gold PieceMiscellaneousYesNo

Feats (17)

Skills

SkillRanksTotalBreakdown
Concentration0+170 ranks +17 Con
Discipline0+170 ranks +17 Str
Heal0+50 ranks +5 Wis
Hide0+80 ranks +8 Dex
Listen0+70 ranks +5 Wis +2 Alertness
Lore0+50 ranks +5 Int
Move Silently0+80 ranks +8 Dex
Parry0+80 ranks +8 Dex
Perform0+50 ranks +5 Cha
Persuade0+50 ranks +5 Cha
Search0+50 ranks +5 Int
Spot0+70 ranks +5 Wis +2 Alertness
Taunt0+50 ranks +5 Cha
Appraise0+50 ranks +5 Int
Craft Trap0+50 ranks +5 Int
Bluff0+50 ranks +5 Cha
Intimidate0+50 ranks +5 Cha
Craft Armor0+50 ranks +5 Int
Craft Weapon0+50 ranks +5 Int
Ride0+80 ranks +8 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte