Thing of the Dark

ResRef
thingofthedark
Tag
ThingoftheDark
Race
Undead
Appearance
Ghoul: Ice* (the Dremolaria project)
Class(es)
Undead 20/Sorcerer 40
HP
1,200
CR
40.0
Faction
Hostile (id 1)
Conversation
—

Kills

TotalSoloParty
330

Top Killers

#PlayerCharacterSoloPartyTotalLast Kill
1Balendin_2222zzzz Zedek3032026-08-30

Where to find

Placed directly

AreaCountRespawn
Dimholt: The Forgotten King115 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Encounter pools

AreaEncounterEncounter ResRefRespawn
Dimholt: The Forgotten KingDimwalddimwald10 min
Dimholt: The Gate of the DeadDimwalddimwald10 min

Abilities

Str102Dex52Con28 (+6 item)Int22Wis22Cha97 (+9 item)

Classes

ClassLevel
Undead20
Sorcerer40

This pale, frost-rimed corpse lunges from the shadows with clawed hands. It seeks to tear flesh from the living, moving with a jerky, unnatural speed through the gloom.

Combat

HP1,200AC95 (10 base + +21 Dex + +50 natural (NaturalAC) + +10 dodge (items) + +4 dodge (haste))BAB+20
Fort+9Ref+21Will+6

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+10
Ability BonusesCharisma +9, Constitution +6
Skill BonusesConcentration +8
Damage ResistanceAcid 50/-, Bludgeoning 20/-, Cold 20/-, Fire 10/-, Magical 10/-, Negative 20/-, Piercing 20/-, Slashing 20/-
Damage ImmunityPositive (10%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Right handShadow decayerquarterstaffMelee+75/+70/+65/+601d6+46 (47–52) + Damage Bonus Negative 2d1220/x2

Spells

Sorcerer

Level 3 (Known)Negative Energy Burst
Level 4 (Known)Bestow Curse, Confusion
Level 5 (Known)Hold Monster
Level 6 (Known)Chain Lightning, Isaac's Greater Missile Storm
Level 7 (Known)Delayed Blast Fireball, Finger of Death
Level 9 (Known)Meteor Swarm, Wail of the Banshee, Weird

Equipment

SlotItemLootable
Right handShadow decayerYes
Creature hideDunharrow Undead PropertiesNo

Feats (10)

Skills

SkillRanksTotalBreakdown
Concentration90+10790 ranks +9 Con +8 items
Discipline90+13690 ranks +46 Str
Heal0+60 ranks +6 Wis
Hide0+210 ranks +21 Dex
Listen99+10599 ranks +6 Wis
Lore0+60 ranks +6 Int
Move Silently0+210 ranks +21 Dex
Parry23+4423 ranks +21 Dex
Perform0+430 ranks +43 Cha
Persuade0+430 ranks +43 Cha
Search0+60 ranks +6 Int
Spellcraft20+2620 ranks +6 Int
Spot99+10599 ranks +6 Wis
Taunt0+430 ranks +43 Cha
Appraise0+60 ranks +6 Int
Craft Trap0+60 ranks +6 Int
Bluff0+430 ranks +43 Cha
Intimidate0+430 ranks +43 Cha
Craft Armor0+60 ranks +6 Int
Craft Weapon0+60 ranks +6 Int
Ride0+210 ranks +21 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathgpondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked