Unnamed Horror

ResRef
unnamedhorror
Tag
Unnamedhorror
Race
Construct
Appearance
Visage: Greater* (Atherrath)
Class(es)
Fighter 40/WeaponMaster 40
HP
2,080
CR
54.0
Faction
Hostile (id 1)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Dimholt: The Gate of the Dead115 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str110 (+8 item)Dex25Con52 (+8 item)Int22Wis22Cha21

Classes

ClassLevel
Fighter40
WeaponMaster40

This towering construct appears as a looming, faceless silhouette until it draws near. It moves with mechanical precision, lurching forward to batter opponents with massive, limb-like appendages.

Combat

HP2,080AC80 (10 base + +7 Dex + +40 natural (NaturalAC) + +19 dodge (items) + +4 dodge (haste))BAB+40
Fort+61Ref+27Will+46

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Abilities & combat properties

AC Bonus (Dodge, items)+19
Ability BonusesConstitution +8, Strength +8
Damage ResistanceAcid 50/-, Bludgeoning 20/-, Cold 20/-, Fire 10/-, Magical 10/-, Negative 20/-, Piercing 20/-, Slashing 20/-
Damage ReductionSoak10, bypass +11
Damage ImmunityPositive (10%)
Misc ImmunityCritical Hits (racial, gear), Death Magic (racial, gear), Disease (racial, gear), Fear (racial), Level/Ability Drain (racial, gear), Mind-Affecting Spells (racial, gear), Paralysis (racial, gear), Poison (racial, gear), Sneak Attack (racial, gear)
Misc AbilitiesHaste (+4 dodge AC, factored into main AC), True Seeing

Dodge AC and save bonuses are factored into the main combat stats above. Dodge AC stacks (cap +20); haste adds +4 more (separate). All other same-type bonuses do not stack — only the highest is shown. Regeneration stacks without limit. Immunities marked (racial) are granted by the creature's racial type by the engine, not by its equipment.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (R)Devstating ClawcslshprcweapMelee+110/+105/+100/+95—20/x2
Creature weapon (L)Devstating ClawcslshprcweapMelee+110/+105/+100/+95—20/x2
Creature weapon (bite)Devstating ClawcslshprcweapMelee+110/+105/+100/+95—20/x2

Equipment

SlotItemLootable
NeckUndead HeartYes
Creature weapon (R)Devstating ClawNo
Creature weapon (L)Devstating ClawNo
Creature weapon (bite)Devstating ClawNo
Creature hideDunharrow Undead PropertiesNo

Feats (26)

Skills

SkillRanksTotalBreakdown
Concentration1+221 ranks +21 Con
Discipline89+13989 ranks +50 Str
Heal1+71 ranks +6 Wis
Hide0+70 ranks +7 Dex
Listen99+10599 ranks +6 Wis
Lore1+71 ranks +6 Int
Move Silently0+70 ranks +7 Dex
Parry20+2720 ranks +7 Dex
Perform0+50 ranks +5 Cha
Persuade0+50 ranks +5 Cha
Search0+60 ranks +6 Int
Spot99+10599 ranks +6 Wis
Taunt0+50 ranks +5 Cha
Appraise0+60 ranks +6 Int
Craft Trap1+71 ranks +6 Int
Bluff0+50 ranks +5 Cha
Intimidate0+50 ranks +5 Cha
Craft Armor1+71 ranks +6 Int
Craft Weapon1+71 ranks +6 Int
Ride0+70 ranks +7 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatx2_def_heartbeat
ScriptOnNoticex2_def_percept
ScriptEndRoundx2_def_endcombat
ScriptDialoguex2_def_onconv
ScriptAttackedx2_def_attacked
ScriptDamagedx2_def_ondamage
ScriptDeathgpondeath
ScriptDisturbedx2_def_ondisturb
ScriptSpawnx2_def_spawn
ScriptRestedx2_def_rested
ScriptSpellAtx2_def_spellcast
ScriptUserDefinex2_def_userdef
ScriptOnBlockedx2_def_onblocked