[TLK#16808830]

ResRef
zep_cowholsbr
Tag
ZEP_COWHOLSBR
Race
Animal
Appearance
[Deprecated] Cattle: Cow: Holstein* (Finniksa&Nitocris)
Class(es)
Animal 1
HP
24
CR
2.0
Faction
Commoner (id 2)
Conversation
—

Kills

Not yet slain by any adventurer.

Where to find

Placed directly

AreaCountRespawn
Bywater215 min

Respawned placements are re-created from the blueprint, so any per-placement tweaks made in the area are lost when they come back.

Abilities

Str15Dex8Con12Int3Wis9Cha4

Classes

ClassLevel
Animal1

Raised for both its hearty meat and nourishing milk, these large herbivores are a staple resident of rural barnyards.

Combat

HP24AC17 (10 base + -1 Dex + +8 natural (NaturalAC))BAB+0
Fort+6Ref+2Will+0

Saves shown = stored bonus + ability mod + item bonuses (Saving Throw Bonus: Specific); class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Feats (2)

Skills

SkillRanksTotalBreakdown
Concentration0+10 ranks +1 Con
Discipline0+20 ranks +2 Str
Heal0-10 ranks -1 Wis
Hide0-10 ranks -1 Dex
Listen5+45 ranks -1 Wis
Lore0-40 ranks -4 Int
Move Silently0-10 ranks -1 Dex
Parry0-10 ranks -1 Dex
Perform0-30 ranks -3 Cha
Persuade0-30 ranks -3 Cha
Search0-40 ranks -4 Int
Spot3+23 ranks -1 Wis
Taunt0-30 ranks -3 Cha
Appraise0-40 ranks -4 Int
Craft Trap0-40 ranks -4 Int
Bluff0-30 ranks -3 Cha
Intimidate0-30 ranks -3 Cha
Craft Armor0-40 ranks -4 Int
Craft Weapon0-40 ranks -4 Int
Ride0-10 ranks -1 Dex

Total = ranks + key ability + skill feats + equipped items + armor check penalty. Spells and scripted effects the creature gains in play are not included.

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_herbivore
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte